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Thread: HUM…hard to do i guess

  1. #1

    HUM…hard to do i guess

    i want an object to folow a swirl path and rotate in heading, this is OK
    but i want 400 instances of that object to folow it with a short delay.
    can some one helP, im doing it one per one, so im a bit depressed…

    HELP

  2. #2
    /Users/jeromelaffay/Desktop/Image 1.png/Users/jeromelaffay/Desktop/Image 4.png


    here is some ref…

  3. #3

    here the refs…

    refs

  4. #4
    use particle fx linker
    emite 1 particle per few frames
    replace particles with object

  5. #5
    Relativity would be a big help here, it can use LW's object numbering as a time or distance offset. So all you have to do is make one object follow another one with a Relativity expression, and when you clone it 399 times, all the clones follow with their relative offset.

    Out of the box....follower and changing the settings one by one :-/

  6. #6
    Quote Originally Posted by IMPERIAL
    use particle fx linker
    emite 1 particle per few frames
    replace particles with object

    hey, that's a good one ! Now why didn't I think of that.

  7. #7
    if you need different object coming out, just create few particle emiters, adjust the time/frame rate, and replace each with different objects, it will look cooler.

  8. #8
    Thanks for all. I have a try.
    I'll give you a feed back…

  9. #9
    GREAT THE BEST IS FOLLOWER LONGER but really more easy to set up and the scene is also ligt

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