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Thread: VC++ Express?

  1. #61
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by GregMalick
    What libraries should I check for in the Project Properties.
    I'm assuming these libraries would be added (if at all) to the Additional Dependencies in the Linker Input area.
    C/C++ -> Code Generation -> Runtime Library: either Multi-threaded Debug or Multi-threaded Debug DLL.
    _DEBUG should also (automatically) be define in C/C++ -> Preprocessor -> Preprocessor definitions.

    Cheers,
    Mike
    P.S. Any you're very welcome!

  2. #62
    Quote Originally Posted by Lightwolf
    C/C++ -> Code Generation -> Runtime Library: either Multi-threaded Debug or Multi-threaded Debug DLL.
    Yep I have it
    Quote Originally Posted by Lightwolf
    _DEBUG should also (automatically) be define in C/C++ -> Preprocessor -> Preprocessor definitions.
    also - I have it.

    so it's set up already....

    Somewhere, over the rainbow....

  3. #63
    How Old? Really? Aww Heck colkai's Avatar
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    ooh, ain't I glad I left my "subscription" on for this thread.
    By all means, let's turn this into a general VC++ thread, most informative!
    Too old to die young.

  4. #64
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by GregMalick
    so it's set up already....
    How strange, if I F5 with those settings (having lightwav.exe as my debug executable) MSVC displays the debug outputs in my output window...

    Cheers,
    Mike

  5. #65
    this is what I see in my debug Output window:
    Code:
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\lightwav.exe', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\ntdll.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\kernel32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\shell32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\advapi32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\rpcrt4.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\gdi32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\user32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\msvcrt.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\shlwapi.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\gcore8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\locus8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\lwtools8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\wsock32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\ws2_32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\ws2help.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\opengl32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\glu32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\ddraw.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\dciman32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\comdlg32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\comctl32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\winmm.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\enved8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\lcore8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\surfed8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\cliped8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\iview8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\annex8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\lwaudio8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\dsound.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\ole32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\version.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\avifil32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\msacm32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\msvfw32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\preview8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\volume8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\vfrb8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\panels8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\crender8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\LightWave [8.5]\Programs\hwrender8.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\Prodmi32.dll', No symbols loaded.
    'lightwav.exe': Unloaded 'C:\WINDOWS\SYSTEM32\Prodmi32.dll'
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\Prodmi32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\uxtheme.dll', No symbols loaded.
    The thread 'Win32 Thread' (0xa38) has exited with code 0 (0x0).
    'lightwav.exe': Loaded 'D:\LightWave\External Plugins\-   Modeler\VirtualMirror.p', Binary was not built with debug information.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\nview.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\psapi.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\oleaut32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\ntmarta.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\wldap32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\samlib.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\TabHook.dll', Binary was not built with debug information.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\SSSensor.dll', Binary was not built with debug information.
    'lightwav.exe': Loaded 'C:\Program Files\Logitech\SetPoint\gamehook.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\Program Files\Logitech\SetPoint\lgscroll.dll', Binary was not built with debug information.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\MSVCR71.DLL', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\msvcp71.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\nvwimg.dll', Binary was not built with debug information.
    'lightwav.exe': Unloaded 'C:\WINDOWS\SYSTEM32\nvwimg.dll'
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\nvwddi.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\nvwimg.dll', Binary was not built with debug information.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\msimg32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\nvoglnt.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\mcd32.dll', No symbols loaded.
    'lightwav.exe': Unloaded 'C:\WINDOWS\SYSTEM32\mcd32.dll'
    'lightwav.exe': Loaded 'D:\LightWave\External Plugins\MINE ALL MINE\SDK\midiMaster.p', Symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\wdmaud.drv', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\setupapi.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\wintrust.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\crypt32.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\msasn1.dll', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\imagehlp.dll', No symbols loaded.
    'lightwav.exe': Unloaded 'C:\WINDOWS\SYSTEM32\setupapi.dll'
    'lightwav.exe': Unloaded 'C:\WINDOWS\SYSTEM32\wdmaud.drv'
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\wdmaud.drv', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\setupapi.dll', No symbols loaded.
    'lightwav.exe': Unloaded 'C:\WINDOWS\SYSTEM32\setupapi.dll'
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\msacm32.drv', No symbols loaded.
    'lightwav.exe': Loaded 'C:\WINDOWS\SYSTEM32\midimap.dll', No symbols loaded.

    What command are you using to display text/variables in the Output window?

    Somewhere, over the rainbow....

  6. #66
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by GregMalick
    What command are you using to display text/variables in the Output window?
    I'm using OutputDebugString(const char *text); - or the class copied below that uses the same function.

    Weird stuff...

    edit: maybe this will help http://msdn.microsoft.com/library/de...ebugstring.asp

    Cheers,
    Mike

  7. #67

    Cool I got it!

    OutputDebugString();
    displays in the Immediate Window not the Output Window.

    Me
    You

    Somewhere, over the rainbow....

  8. #68
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by GregMalick
    OutputDebugString();
    displays in the Immediate Window not the Output Window.

    Me
    You
    D'oh, that should teach me not to post from memory

    Cheers,
    Mike

  9. #69
    Quote Originally Posted by Lightwolf
    D'oh, that should teach me not to post from memory

    Cheers,
    Mike
    It was a good discussion.
    Now I have both techniques.

    If there are only a few variables to look at - breakpoints & hovering (or setting a watch) is best.
    If I have less than 20 or so (like channelNames)- the immediate window is best.

    If I have over 20 that I have to peruse through and consider - the file could be good. Althought the Immediate Window also allows Select All & Cut & Paste - so the file technique may be just unneeded overhead.


    BTW, colkai - did you know you can hover-over a value/right-click/edit-change variable values - even in arrays? It's cool.

    Somewhere, over the rainbow....

  10. #70
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by GregMalick
    It was a good discussion.
    Now I have both techniques.
    It never hurts to ask and discuss

    Cheers,
    Mike - who'd like to see more of that.

  11. #71
    satellites & astronauts ercaxus's Avatar
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    Hey guys, does LWPP remind you of anything?

  12. #72
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by ercaxus
    Hey guys, does LWPP remind you of anything?
    Well, it surely reminds me of something

    Cheers,
    Mike

  13. #73
    satellites & astronauts ercaxus's Avatar
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    Just checking. Good to see that at least someone remembers it. You know the official forum has been quite dead for a while. I just checked if there was some secret stuff going on on berlios but no luck. Hopefully you still remember what it was too.

  14. #74
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by ercaxus
    Just checking. Good to see that at least someone remembers it. You know the official forum has been quite dead for a while. I just checked if there was some secret stuff going on on berlios but no luck. Hopefully you still remember what it was too.
    Hehe.. yeah I do. I also have built up my internal version of lwpp quite a bit (it is the base for infiniMap Pro)... _however_ I want to at least implement every basic element once so it gives people an idea of how to implement other parts of it before releasing anything. Basically fix up the initial design.
    Currently it wraps quite a bunch of globals, but doesn't yet allows for C++ classes as a LW plugin (in a simple way).
    Once I get that done I'll clean up the source and release for others to join in (and believe me, it will need loads of help to fully wrap the SDK).

    Cheers,
    Mike

  15. #75
    satellites & astronauts ercaxus's Avatar
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    Thanks for the info, and good luck. I think I will stop bothering you for a while

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