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Thread: Amazing LW work!

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  2. #2
    Registered User Auger's Avatar
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    Holy S*** those guys are good!

  3. #3
    Art Monkey gatz's Avatar
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    Great stuff!

    How do do you "model and render" in LW and "rig and animate" in Maya? What kind of pipeline do you use to pull this off?

    rg


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    The Real Homestar. Intuition's Avatar
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    Heh, they all say "Nice Shader".

    Unless it was done with 9 isn't the appropriate term "Surface"?

    Ok, ok. I'm just making a crack at a term I hate.

    I still prefer "surfacing" as the definitive way to describe the texture work.

    Oh well, guess Lightwave is going to be calling nodal stuff in 9 "shaders" as well eh

    Nice work regardless. Nice to see Lightwave showing it's no slouch.
    -----------------
    KC

  5. #5
    Audere-Est-Facere adrian's Avatar
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    I would say that's world class work.

    Makes me feel totally inadequate as a character modeller - b******s!!!!!

    On the other hand, it makes you realise that LW is capable of stuff that is up there with the best CGI ever made.
    Adrian.

    "Dreams are good, but memories are better"

  6. #6
    User.
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    Unb....elie....vaaa.....bllleeee.................. ..............I dont believe that that is......a cg generated picture.........Im gezilian years of light speed away from that........Im stoned......overimpresive......outpowering.....Im shocked for good.....AMAZING

    I never could add a single post there in CGworld. They holded my messages for too long. BUt I wish I could.....Dear mother of god....its probably the very edge of talent and work.

  7. #7
    D a r t h W a v e r Nemoid's Avatar
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    Its killer! :agree:
    Nemoid | Illustrator | 3D artist
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  8. #8
    ------------------------- MrWyatt's Avatar
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    Quote Originally Posted by gatz
    Great stuff!

    How do do you "model and render" in LW and "rig and animate" in Maya? What kind of pipeline do you use to pull this off?

    rg
    either with beaver project, pointoven or Maya2LW
    it is pretty simple actually.

  9. #9
    Super Member Captain Obvious's Avatar
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    Quote Originally Posted by Intuition
    Heh, they all say "Nice Shader".

    Unless it was done with 9 isn't the appropriate term "Surface"?

    Ok, ok. I'm just making a crack at a term I hate.

    I still prefer "surfacing" as the definitive way to describe the texture work.

    Oh well, guess Lightwave is going to be calling nodal stuff in 9 "shaders" as well eh

    Nice work regardless. Nice to see Lightwave showing it's no slouch.
    "Textures" are image maps and procedurals. "Shaders" describe the lighting model. "Surfaces" are both shaders and textures. At least that's how I feel the terminilogy should be.

    Anyway, the surfacing on that model is downright brilliant.
    Are my spline guides showing?

  10. #10
    Newbie Member dlwaters's Avatar
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    Crud .... I'm still at the level of trying to get a cube to look good in LW ... that character makes me want to toss my computer and get out my crayons again!

    DL

  11. #11
    Professional amateur Amurrell's Avatar
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    It's nice to see work like this done in Lightwave.

    As a side note, I read somewhere that "Final Fantasy:TSW" was modeled and I believe textured in LW and animated with Maya as well.

  12. #12
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    Quote Originally Posted by Amurrell
    It's nice to see work like this done in Lightwave.

    As a side note, I read somewhere that "Final Fantasy:TSW" was modeled and I believe textured in LW and animated with Maya as well.

    I don´t think that´s true. At least the characters are 100% Maya.

    http://ballisticpublishing.com/artic...cisco_cortina/

  13. #13
    Banned oDDity's Avatar
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    It's great stuff, obviously, but I'm not sure why some of you are so surprised that this quailty can be achieved using LW. It doesn't say much for your confidence in the program.

  14. #14
    Member SCS5's Avatar
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    Angry

    Great Modeling & Surfacing!.............I still wish Newtek could get Layout 's Animation tools up to speed (Modeling & Animating the Changes in Layout, New Rigging, Scrap the current Bones & Completely re-think Bones & Rigging no Gimbel Lock, New Ray traced Lights with Soft Edges on Shadows, Real Spline Paths,........SPEEEEEED!!!), Etc. Once again "Modeled in Lightwave, Animated in Maya", Newtek, after years of seeing this, why don't you make BIG CHANGES to LAYOUT!!! Were gloating over SOME OpenGL support in 9.....Guess What the rest of the 3D Industry has had this for YEARS!!!..I'm sick of seeing this!!!!!!!!!!!

  15. #15
    Lightwave junkie stevecullum's Avatar
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    Great work!

    Alot of studios use Lightwave for modeling and rendering and Maya for rigging and animating. But because Maya is more of a 'buzz' word in the industry, the studios like to mention they used it. In fact one of the studios I'm working for at the moment, thought it was a bit embarrasing to mention they rendered with LW for alot of their projects.

    Thats just sad. We need to make alot more noise out there and quality artwork like this can only help
    i7 X3930/32GB/Quadro 4000

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