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Thread: How to model old walls

  1. #1
    Newbie Member
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    How to model old walls

    like this one

    http://victorian.fortunecity.com/dal...sidiwania8.jpg



    i want the effect on the sides of the wall the jagged looking broken parts of the wall to model them.

  2. #2
    Model the broken parts, the major chips. Bumps/normal maps for everything else.
    Lamont G
    Artist Ubisoft Osaka/大阪

  3. #3
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    Quote Originally Posted by Lamont
    Model the broken parts, the major chips. Bumps/normal maps for everything else.

    how can i get the smooth ends use rounder or just sub patch mode?

  4. #4
    Chief Noob Hoopti's Avatar
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    Sub-D is going to make the chips and broken parts hard to get crisp enough. I'd go with non-sub-d and something like rounder to make the edges smooth. When I do buildings and such I very rarely use Sub-d mode. It unnecessarily increases the poly count for rendering purposes.

    Hoop
    www.mean3d.com

    "Problems worthy of attack, prove their worth by hitting back." -- Piet Hein

  5. #5
    I AM THE Action_Bob
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    Hoopti and Lamont are dead on.. Model a sigle plane to be the filler - use a bump map on this. Then model the larger bits and have them jutting out of the flat plane. This should suffice for the details like grout, mortar, etc... The larger modeled parts of stone will cast some nice shadows on those crevices.

    -Adrian

  6. #6
    Lurking Member brtk's Avatar
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    Wanted to see if I could do this.It is a poly model (no sds), used edge bevel knife and normal moove - produced really ugly mesh, Fprime.

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