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Thread: Subpatch UVs

  1. #1
    Adapting Artist jasonwestmas's Avatar
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    Subpatch UVs

    Did LW8 ever improve UV smoothing with subpatching? I was kinda hoping that the UV's would smooth along with the Subpatch conversion but it seems like it responds the same way that LW7 does with it's blocky UV curvature. I'm looking into the work arounds for this but I was just curious if there were any new UV tools out of the box that address this.

    Thanks

  2. #2
    ex-LightWave documentation BeeVee's Avatar
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    You need to look at vertex map interpolation in the vertex maps panel (F8). LightWave has at the moment the only subpatch distortion-free mapping method to my knowledge.

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    Ben Vost
    LightWave 3D Docs wiki
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  3. #3
    Adapting Artist jasonwestmas's Avatar
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    Wooo, that's awesome, Thanks! I knew it was in there somewhere. I guess the manual people took it for granted that I knew where that feature was.

  4. #4
    ex-LightWave documentation BeeVee's Avatar
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    It's in the addendum for 8.3...

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    Ben Vost
    LightWave 3D Docs wiki
    AMD Threadripper 1950X, Windows 10 Pro 64-bit, 32GB RAM, nVidia GeForce GTX 1050Ti (4GB and 768 CUDA cores) and GTX 1080 (8GB and 2560 CUDA cores) driver version 456.71, 2x4K 23.5" monitors
    Dell Server, Windows 10 Pro, Intel Xeon E3-1220 @3.10 GHz, 8 GB RAM, Quadro K620
    Laptop with Intel i7, nVidia Quadro 2000Mw/ 2GB (377.83 and 192 CUDA cores), Windows 10 Professional 64-bit, 8GB RAM
    Mac Mini 2.26 GHz Core 2 Duo, 4 GB RAM, 10.10.3

  5. #5
    Adapting Artist jasonwestmas's Avatar
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    Yeah, I just started using LW8 so my referance knowlege is a little outdated. Sometimes the electronic manual doesn't give me all the details, I've found. Thanks for the info

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