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Thread: Lightwave 8.5 or 9 Advancement Ideas

  1. #1

    Lightwave 8.5 or 9 Advancement Ideas

    I think that Lightwave 9 will have atleast two solutions. There would be a Lightwave complete for like $1,399.98 then there would be a Lightwave Unlimited for like $1,999.98. The complete will do everying that the current Lightwave does. The unlimited version would have something like character studio for better animation abilities, IK solvers, fluid dynamics. It would also come with Sas hair not sas light. Well this is what I think do you guys have any ideas? I think in the future Lightwave will be the leader. It is already thought of as one of the best modeling packages. All it needs is a faster render that can handle radiosity better. With better 3rd party support and a better animation solution, their would be nothing that could touch it.

  2. #2
    3D Infant ravantra's Avatar
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    Jul 2003
    Looking Over Your Shoulder
    Why not also have LW "mini me" for $199.00. Modeler and renderer without particle and such.......
    Last edited by ravantra; 04-07-2005 at 10:08 AM. .... Boundaries

  3. #3
    ------------------------- MrWyatt's Avatar
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    Feb 2003
    hear hear. the expert is talking. no offense but these kinds of threads tend to turn ugly and speculations never are more that pure waste of time.
    just my 2 cents.

  4. #4
    Super Member JohnMarchant's Avatar
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    Mar 2003
    Murcia, Spain

    Thumbs down Oh Please No :(:(

    To be honest this is the last thing i would like Newtek to do. I really like the idea that we are talking about 1 package. Everyone has the same, a solution to a particular problem will work for everyone (PC or Mac) not withstanding. If you read the forums for other packages all you get is " Well you can do it in unlimited but not complete" or "Foundation wont do this". Even Cinema 4D went that way and look at the price of that now.

    Im happy the way things are, i think alot of the popularity of LightWave is because of this. Everyone can learn it, its uncomplicated and no silly little icons that you dont know what they do until you press them.

    I would be more in favour of a small/medium increase in cost to offset more tools and the wizzkids who program them than have 3 or 4 versions. Let the other developers do that. I like LightWave just the way it is, yes it has problems but who does not. Bang for your buck there is no greater package out there in my opinion.

    Thats My 2 Cents Anyway,

    Regards John
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    LightWave 2020

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  5. #5
    Code Muppet evenflcw's Avatar
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    Feb 2003
    Stockholm, Sweden
    I'm with John on this. I wouldn't like to see LW sold in different priceclasses either. The different versions would be geared at different audiences, each having a different size budget. Naturally, the company (NT) would let those with bigger budgets pay more. As I would aspire to own the full package, I think I would end up having to pay more than today. I would also have a tough time making the call of what version to get.
    Last edited by evenflcw; 04-07-2005 at 11:25 AM.

  6. #6
    I am Jack's cold sweat Karmacop's Avatar
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    Feb 2003
    Bathurst, NSW, Australia
    One version to rule them all

  7. #7
    i also think is a bad ideea to split the offer, but i would really like to see this special offers, include Lightwave plugins, instead os some external software, not very important for Lightwave. I think if there is a special offer with Maestro, Fprime, Surpasses, Smartmorph etc.. in any combination, people will be more interested than an another application.

    This way Lightwave get some holes filled with this plugins and 3rd party developers sell more of their plugins, make more money and work harder to get better or new plugins to be included again in the special offer.
    just my 2c

    Just think u get a specisl offer to include Tree Designer, Grass Designer, Leaf Designer and random cloner, force the developer to creat some good quality videos to explain in depth how this plugins work, and make them availeble on an extra cd that comes with Lightwave, people will love it, at least i think so. I have no connection what so ever with Polas, this is just an example.
    Last edited by coremi; 04-07-2005 at 12:25 PM.

  8. #8
    Registered User
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    Feb 2003
    CPH, Denmark
    Quote Originally Posted by MrWyatt
    speculations never are more that pure waste of time.
    just my 2 cents.
    Agree... now where did my F9 go?

  9. #9
    Registered User mrunion's Avatar
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    Feb 2003
    Jonesborough, TN
    Even though you're only speculating here, I vote "No". One package, one price. That's what I hope for. I don't even want to see Modeller and Layout combined!

    (I will come back to LightWave3D when the support Linux. Linux isn't going anywhere, guys. Time to accept it!)

  10. #10
    Quote Originally Posted by coremi
    i also think is a bad ideea to split the offer, but i would really like to see this special offers, include Lightwave plugins, instead os some external software, not very important for Lightwave. I think if there is a special offer with Maestro, Fprime, Surpasses, Smartmorph etc.. in any combination, people will be more interested than an another application.
    I think Lightwave bundles with thirdparty software would be a great idea. Get LW for a little more and you get X plugins, a big saving than if you had to buy all of them separately.

    They could time it right. So just before Worley releases FPrime and Sasquatch 2, they could release a bundle. So the customer saves money and the 3rd party developers win, as they have product updates to upgrade to released soon after.

  11. #11
    I sit firmly in the one package one price camp.

    NT if your reading this thread take note!!!

    If you want modular functionality with modular pricing you'll always pay more for the full product. There is, imo a market for this - and can certainly be argued that by offering modular compents at reduced price of core package will attract wider market appeal.

    As far as I know knowone offers a truly component solution, but rather core product with bolt ons.

    But then who a'm I to say whats right & wrong I'm sure the NT people have researched their market to know what their customers & potential new customers want from Lightwave.


  12. #12
    The Real Homestar. Intuition's Avatar
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    Feb 2003
    Venice, CA
    Ok, where to start?

    Lightwave is great package already.

    Would we like it to do more? Thats like asking someone if they like oxygen or something.

    Personally, I.n M.y H.umble O.pinion, I'd like to see Lightwave and modeler add a few features.


    I have used Z-Brush alot lately for organic modeling. Could Newtek implement something in modeler so that we can paint geometry/disp maps onto models like z-brush does? Z-Brush is powerful but its import/export usage with Lightwave don't always make for perfect execution where as a native LW funtion like this would make it seamless.


    In Lightwave I'd like to see a few things improved a little.

    Hypervoxel usage, especially volumetric voxels, could use a little update/overhaul.

    Mainly for sped up previews, something akin to F-Prime's pipeline of previs. An optimization of Viper may speed this up perhaps? I want to be able to do particle/volumetric previs builds quicker so that making an explosion doesn't always turn into comping a 2d element later in fusion or After effects.

    I don't care if the final quality render time for these things is faster I'd just like a preview capability that allows this pipeline of my workflow to be more akin to setting up lighting and scenes using F-Prime.

    I know this is probably difficult and I wouldn't hold it against LW for not being able to achieve it. But it is a long time wish since 6.5.

    Physics seem like a big deal for LW yet, Next Limit and Dynamic realities have had nice solutions for physics for awhile. I must credit Newtek tho, as its engine has come along nicely. Yet, when you want to shatter a glass vial on the floor, third party plugs are often the way to go.

    Now, there are a few different ways to look at these problems.

    Does Newtek want to kill someone else's great plug in by improving its native capabilities, hence lowering sales of third party software and possibly putting them out of business, OR does Newtek want Lightwave to be more self sufficient?

    I dunno.

    Currently I use F-Prime, Maxwell Render, soon Kray, as solutions for radiosity lighting since LW radiosity is all but unusable to me. If you let LW calculate its radiosity with the settings turned up you get stunning results. But it takes awhile.

    F-Prime has been a great solution for this.

    What do I like about Lightwave that no other package does?

    Its interface is very intuitive to me.

    Some don't like the seperate Modeler and Layout. I do.

    Oh, which brings me to another thing they need to fix.

    The LW Hub is kind of a memory hack. What Modele and Layout need to do is be able to share image and object memory. If you have an object in Modeler and that same object in Layout it is loaded twice in the RAM. Images and geometry.

    Having the two programs share the data would optimize memory usage, especially when I am using millions of polygon objects and hundreds of megabytes of images in a scene.

    LW64bit will help me get around these problems soon.

    But for now these are my current workflow roadblocks.

  13. #13
    Code Muppet evenflcw's Avatar
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    Feb 2003
    Stockholm, Sweden
    Ahem... there is a feature request forum.

    Personally, I would not like to see NewTek bundling any 3rd party plugins with Lightwave, as that has the potential to cause badwill amongst those 3rd party plugin developers that did not recieve the same chance - stifling development rather than encouraging it. I feel it's not NTs business to peddle 3rd party plugins. Instead, the 3rd party plugin developers should have the ability to arrange LW sales (all they would really do is forward the customer information to NT) so they could offer these bundles themselves. Didn't Dynamic Realities used to something like this?

  14. #14
    Beyond Reality WizCraker's Avatar
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    Feb 2003
    Clovis New Mexico
    Sounds like another Maya user trying to offset the NewTek followers in to believing that NewTek should split Lightwave in to two different versions a cut down low grade version and one that has all the bells and whistles for a more expensive price.

    Guess what NewTek is known for having the best bang for the buck, so why would they under cut themselves and screw users out of the dillusional marketing crap the other companies follow to make an extra buck? Or to make it in more clear english Why should NewTek change?

    I bought in to the NewTek way around 1996, this was about the time the competition was offering their software for 10k+ per seat. NewTek only raised the price by a hundred or so in the last 9 years and yet Lightwave still packs a punch.

    It may be weak in some areas but the New NewTek team has been fixing the issues. The Render is still one of the most powerful in the 3D Graphics Industry if you don't believe me don't get confused by marketing wording do you research and read the white papers, that is of course everybody can read and understand Calculus or higher mathematics in the text so that you understand why something works the way it does. Faster doesn't always mean better quality for render engines. Lightwave Render engine is still a major competetor in the industry and that is one of the reasons why so many studio use it. They know it delevers the results that they expect for the use from TV to Film.

    I'm not saying the competion sucks but you can't discredit Lightwave in this area.

    Char Studio's way of doing things is patented and the companies that have tried to put a copy in to their versions have either been destroyed by financial death or have lost great amounts of money for trademark and patent infringement.

    Lightwaves Char tools are lacking in some areas where the competion focuses there feature set towards char animation. But Lightwave is still pretty powerful in this area as well. Every release gets better for those that do this type of animation.

    Sas full is a product of Worley and will most likely never find its way into Lightwave as a native tool.

    "'s just an update for the patch to fix the nerf that nerfed the fix for the update of the patch that broke the fix that was fixed."

    Late 2013 MacPro 12 Core

  15. #15
    2 versions of Lightwave is a horrible idea. Just horrible.

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