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Thread: Bowling Ball

  1. #1

    Bowling Ball

    Can anyone tell me quicker way of making perfectly round holes in a sub d'd ball. I resorted to booleans and welding of points, then beveled the finger holes, but it was real nightmare - & would have been impossible with out "CPlane plaug. Also the finger holes arn't in exactly the right place, which isnt an issue for the illo I'm working on at moment - but could be in future.

    Anyway any suggestions of the "proper" way to model this will be greatfully rec'd.

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  2. #2
    I can't test it at the moment, but does it work any better with a tesselated sphere?

  3. #3
    Hi Riki,

    Slight distortion as shown, but nothing a bit of point tweaking can't fix, and a lot quicker than the method I used.

    Cheers Rich
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  4. #4
    Here's how I would do it (please bear in mind this illustration is exaggerated for visibility, the real one would be more subtly modelled ) Use a distorted toroid to boolean carve out a portion of a cylinder, then use this result to boolean subtract from the bowling ball.

    You just need to know the thickness of the ball's shell & the desired thickness of the fingerhole to get the toroid the right shape.

    "They might look the same, but they don't taste the same."


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