Results 1 to 3 of 3

Thread: Procedural Maps

  1. #1

    Question Procedural Maps

    Is there anyway to create procedural maps, i.e. "turbulance, fractal noise, etc"?
    And where are these located within lightwave folder? I'm using LW 7.

  2. #2
    Worms no more! Free fun! Dodgy's Avatar
    Join Date
    Feb 2003
    How do you mean Create procedurals? If you mean program them, you can write lscripts or c plugins depending on your skills.

    For the less programming adept, you can use various node based shaders or look for other procedurals on

    I recommend VisualTextures and IFW2 from, two worthwhile purchases.
    Push the software, don't let it push YOU!
    My own plugins and
    LaptopSetup:corei7 2.4GHz nvidia GT 650M 8Gig win8 64
    WorkSetup:core i7 3.4Ghz nvidia Quadro 2000 12Gig Ram Win7

  3. #3
    I am Jack's cold sweat Karmacop's Avatar
    Join Date
    Feb 2003
    Bathurst, NSW, Australia
    Do you mean how to add them as a texture? In the surface editor, you add a texture to a channel, change the texture type to procedural, then pick your procedural. The manual should explain how to do this, or a tutorial on the web will.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts