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Thread: Procedural Maps

  1. #1

    Question Procedural Maps

    Is there anyway to create procedural maps, i.e. "turbulance, fractal noise, etc"?
    And where are these located within lightwave folder? I'm using LW 7.

  2. #2
    Worms no more! Free fun! Dodgy's Avatar
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    How do you mean Create procedurals? If you mean program them, you can write lscripts or c plugins depending on your skills.

    For the less programming adept, you can use various node based shaders or look for other procedurals on www.flay.com

    I recommend VisualTextures and IFW2 from www.nodalideas.com, two worthwhile purchases.
    Push the software, don't let it push YOU!
    My own plugins and work:www.mikegreen.name
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  3. #3
    I am Jack's cold sweat Karmacop's Avatar
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    Do you mean how to add them as a texture? In the surface editor, you add a texture to a channel, change the texture type to procedural, then pick your procedural. The manual should explain how to do this, or a tutorial on the web will.

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