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Thread: The Joy of 2 Point Polys

  1. #1

    The Joy of 2 Point Polys

    here are two deos that show teh creation and use of 2 point poly chains.

    First up we have teh creation of two point poly chains. There are other ways of creating them but I find these to be my favorite. Quick and Simple!

    Model 2 Point Poly Chain

    Now is teh fun part. Here is an example of taking a 2 point polychain and using it to create electricity.

    Create Electricity

    and here is a quick sample of what you can do withit. Give Sweaterman his static powers
    Attached Images Attached Images

  2. #2
    Wow, I never thoght to make a 2 point poly chain like that. Good tip.

  3. #3
    That is really cool... any idea how to direct the to move and rap around a post or something where it would be important to control where the lightening was going... The answer is probably in that video but pointing me in the right direction would be very helpful!! Thanks

  4. #4
    Since it's geometry you can add bones to it ....it works perfect!

  5. #5
    Another thing I remember seeing someone do with a 2 point lightening chain is attach each end to a bone so you can control where the end of the lightening is if you want to shock something.

  6. #6
    Thanks guys! I will Give both of those Ideas a try...

  7. #7

    Talking

    Never thought that this simple tute can be so cool!
    Attached Files Attached Files

  8. #8
    cool anim....can't wait to see what else comes from this!

  9. #9
    undisregistered member
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    SUPERDEDUPERLY COOL

    TNX

    p.s. I think I am going to make my buddy icon with it

  10. #10
    Fibonnaci Sequins theo's Avatar
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    That is a FANTASTIC use of two point polys!!!!

    Just ran across this post- that is what I call useful info..... now, time to explore.....

  11. #11
    I'm actually in the process of making a similar scene with lightning bolts in it, but i'm having some trouble.
    Since it's going to end up on video, i need to use field rendering, and the glow filter does not seem to work properly when rendering fields. Is there any workaround to this problem?

  12. #12
    Quote Originally Posted by wikke
    Since it's going to end up on video, i need to use field rendering, and the glow filter does not seem to work properly when rendering fields. Is there any workaround to this problem?
    Try using HV-Sprite mode on a copy of the object (only vertex needed... eventually refine the secondary object adding vertexes where needed), load it in Layout and set it to Unseen by Camera, then setup HV and render... it should work ok!
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