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Thread: Accumulation Buffer Bits

  1. #1
    Einstein Status. firstsingle's Avatar
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    Accumulation Buffer Bits

    Hey Guys. I'm back to using LW8.0 instead of 8.0.1 for stability reasons on my Machine.
    Anyway, I noticed from the (About OpenGL) menu. My 8.0.1 Layout copy has
    Accumulation Buffer Bits:32 but my 8.0 Layout has Accumulation Buffer Bits:0.
    8.0 use to have 32 also but since I installed 8.0.1 it has zero now.
    I'm not having problems except It's rendering a little slower it may seem. Does this Accumulation Buffer Bits number have something to do with performance?
    Thanks in advance!

    Power Mac G4 800MHz
    768mb Ram

    Screen shot's below of what I'm talking about.

    Layout 8.0
    Attached Images Attached Images
    LorenzoS

    My favorite artist is God.
    In the beginning God created the Heaven and the earth.

    Macbook Pro4,1 - 10.6.8 - 2gb Ram - 512mb VRAM

  2. #2
    Einstein Status. firstsingle's Avatar
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    Layout 8.0.1
    Attached Images Attached Images
    LorenzoS

    My favorite artist is God.
    In the beginning God created the Heaven and the earth.

    Macbook Pro4,1 - 10.6.8 - 2gb Ram - 512mb VRAM

  3. #3
    obfuscated SDK hacker Lightwolf's Avatar
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    firstingle,
    Accumulation bits are a feature of your openGL hardware/driver. It is more than likely that the older version of LW just didn't read out the value from the driver correctly.
    This shouldn't really affect your render speed at all, and only your openGL speed if you do motion blur / DOF previews in the viewport (shift-F9).

    Cheers,
    Mike

  4. #4
    Einstein Status. firstsingle's Avatar
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    That's good news. Thanks for the Help Lightwolf.
    Checked out your Plu-In infini Map. That looks very useful.
    LorenzoS

    My favorite artist is God.
    In the beginning God created the Heaven and the earth.

    Macbook Pro4,1 - 10.6.8 - 2gb Ram - 512mb VRAM

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