View Poll Results: Would a Lightwave FAQ page be useful to you?

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  • Sure, I dont' know everything about Lightwave.

    29 85.29%
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    5 14.71%
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Thread: Interested in a FAQ's page?

  1. #1

    Interested in a FAQ's page?

    Among other things on my plate right now, I'm working on putting together a FAQ's page for Lightwave. I'm either going to host it myself on my page (which is currently and temporarily down) or I'll give it to someone else to host or I'll just make an html file that you can download and peruse at your leisure. In any event, I want to hear from everyone on what questions you see come up a lot that can be used for reference for new users and experienced users alike. Maybe we can all learn a thing or two...

    I'm going to break it down into sections like modeler/layout general, and then more specific like lighting, texturing, animation, etc.....

    And I've already got "how do I make a box?" So other then that, let me hear some questions....
    Last edited by hrgiger; 08-14-2004 at 06:24 PM.

  2. #2
    Super Member Silkrooster's Avatar
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    Hmmm.... Some questions newbees would ask....
    Why do my polys look all mangled when I select all the points and press create poly?
    How come some of my polys look black?
    What is 3-point lighting?
    Why does Lightwave only recognize 3 and 4 point polys only when I press the tab key?
    What do I do when a tutorial calls for a plug in and I can not find it?(example-plugin button greyed out)
    Where can I find some good tutorials?
    Where can I find some free plug-ins?
    What are some good books to read?
    Can I take classes anyplace to learn Lightwave?
    What is a gradient?
    How do I use boolean subtration?
    How do I rename a layer?
    How come my textures are lost when I save my scene?
    How do I add a plugin I just downloaded?
    How do I delete an object from my scene?
    How do I delete a key?

    That all I can think of for now, if I think of any more. I will post them here.
    Silkrooster

  3. #3
    Thanks Silk!

    These are some of the ones I have right now.

    What is the difference between the point by point and box modeling methods?

    How do I remove an envelope?

    Why does my model start to disappear in Layout when I get close to it?

    How do I set a background image in modeler?

    Is there anyway I can organize my endomorphs other then one long list?

    Why does my model, or parts of my model, disappear as I move it or deform it with bones in Layout?

    Why do parts of my model "slip" or move between two keyframes?

    Why does light seem to be passing through my model?

    What is the difference between using F9 and F10 to render?

    My render is taking forever. Is there anyway to reduce the render times without lowering the quality settings?

    I have subpatched my model but I can still see the polygonal edges in the final render. How can I make sure it is smooth?

    I added hair to my model using SasLite but it's not showing up in reflections. What's wrong?

    Will a faster graphics card boost my rendering speed.

    How can I delete or get rid of a surface name?

    I made changes in Layout in the surface editor but Lightwave didn't save my changes!

  4. #4
    Super Member Silkrooster's Avatar
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    I also think it would be a good idea to list the limits on sas light
    Explain why object don't work right if the bones have not been activated and why you should reset the rest position
    How to split a spline and make sure the splines are all going the correct way
    Explain how to create double sided objects, both using the surface editor as well as copy and paste methods.

    I guess it would be possible to turn this into a beginners tuturial if you did more than question and answers. Perhaps it would be better for now to just convert those above into questions. Then somewheres down the road think about an actual tutorial.
    Have you thought about giving Newtek permission to use you FAQ on their web site? or even to let them put it in their manual?
    Silk

  5. #5
    Registered User Hervé's Avatar
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    ... also not just for Newbies, some LW hardcore FAQ's as well....

    why when I use cloth FX, it does not work.... doh....

  6. #6
    Discerne.com CEO caesar's Avatar
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    What is the difference between using F9 and F10 to render?



    LOL...I know someone that would want to die reading this...
    Last edited by caesar; 08-16-2004 at 08:05 AM.
    Moro num pais tropical...
    Discerne.com - personal blog

  7. #7
    Newbie Member lede's Avatar
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    Nice start on the questions. Silkrooster and hrgiger nice questions. I don't know how many times I've read those kind of questions in the past year.

    @Silkrooster, It would be nice to have both worlds here. Have a quick link FAQ and mabie link to quick tutorials on the more difficult questions.

    @Hervé, Yeah some times it would be nice to have a FAQ for users that are a little more advanced.

    -Lee

  8. #8
    Super Member Silkrooster's Avatar
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    Lede,
    I agree with you. I don't think there are enough tutorials on NT's web site. I beleive if this was done right, the learning curve would be a lot shorter. A newbee should not have to hunt down tutorials or answers to obvious solutions. I find even in the LW manual things are barely mentioned. Which is why I mentioned earlier to point to a location for tutorials, books, etc.
    One thing that I noticed with the tutorials that are already on the net. Is that either the links are broken or the tutorials are getting out dated. I have not seen very many relating to ver 8.

  9. #9
    Newbie Member lede's Avatar
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    Silkrooster, have you been reading my mind? There are still some really good tutorials but your right a lot of them either are down or outdated. I get asked a million times a day how to do somthing and find out I'm outdated.

    Now then I have a good friend right now who is working on building another community and we have been working on some new tutorials. Right now their all vids and recorded in Lightwave 8 so their semi up to date.

    This FAQ will definatly be on my raidar now.

    -Lee

  10. #10
    obfuscated SDK hacker Lightwolf's Avatar
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    Just as an idea, how about turning the FAQ into a Wiki, so that users could actually extend it or add new topics?

    Cheers,
    Mike

  11. #11
    Registered User jamesl's Avatar
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    Yeah! wiki! But that's a bit more work to host.

    j

    Originally posted by Lightwolf
    Just as an idea, how about turning the FAQ into a Wiki, so that users could actually extend it or add new topics?

    Cheers,
    Mike
    james lloyd
    BlueSky Studios

  12. #12
    What's a wiki? I'll certainly look into at least what it is...

    I'd certainly also open up a email address to deal solely with new questions as well as refinement to old ones. In the meantime, if you have any questions that you think should be FAQ's, post them here.

  13. #13
    obfuscated SDK hacker Lightwolf's Avatar
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    Originally posted by hrgiger
    What's a wiki? I'll certainly look into at least what it is...
    Have a look at a Wiki to find out
    http://c2.com/cgi/wiki?WikiWikiWeb
    The most famous one being www.wikipedia.org of course.

    Basically it is a web site that is (usually) database driven, and allows anyone to edit or extend it. Perfect for a user driven FAQ imho, because it tends to live on for a long time after you got fed up keeping the FAQ up to date

    Cheers,
    Mike

  14. #14
    Originally posted by Lightwolf
    Basically it is a web site that is (usually) database driven, and allows anyone to edit or extend it. Perfect for a user driven FAQ imho, because it tends to live on for a long time after you got fed up keeping the FAQ up to date

    I like the idea Mike but doesn't leave open the possibility of a lot of erroneus information being posted?

  15. #15
    obfuscated SDK hacker Lightwolf's Avatar
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    Originally posted by hrgiger
    I like the idea Mike but doesn't leave open the possibility of a lot of erroneus information being posted?
    Well, that is the nice thing about a wiki, you have kind of a peer review system.
    Since you can track the changes, other people can correct or improve on the content.
    So, if I let's say check the FAQ, and find out something isn't correct, or could be improved, it leaves me the chance to change it without bugging you
    On the other hand, if I write bs, others could correct me as well.
    Loads of open source documentation is Wiki based by the way, and I think it is just about the best way for an open pool of information at the moment.
    This could even be expanded with, let's say, and SDK section (something i've wanted to do for a long time, a LW SDK Wiki ).
    Cheers,
    Mike

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