Originally Posted by Andruil
If I remember well, I read somewhere that the .flx problems was due that the nodes wouldnt find the file format plugins.
Best regards,
David
Originally Posted by Andruil
If I remember well, I read somewhere that the .flx problems was due that the nodes wouldnt find the file format plugins.
Best regards,
David
Thanks that has helped me out greatly. I just found a thread that talked about that issue and when I get a moment to revisit my cluster i'm going to try and get my paths straightened out.
Sigh.... I hate finals.... I have no life during finals....
Originally Posted by Andruil
I am glad it helpes.
I would like to see that tutorial about mount the renderfarm with Linux, maybe I would do that on my renderfarm at the office too, but it would help me a lot have instructions on how to do that, cause in Linux I am totally nerd!
Best regards,
David
lol sounds good. It may be a few weeks though as I am wrapping up finals and well..... sigh.
Anyhow it actually has proven to be a lot easier than I originally thought it was going to be and would be fairly simple for anyone. Only catch is you must have admin access on all the linux machines to install stuff. Everything else will be pretty straight forward and I can practically give you the commands.
Originally Posted by Andruil
Ok thanks, I will wait for you tutorial I do not need to do it inmediatly!
Best regards,
David
hey
i was wondering if anyone has had luck with setting up Xgrid in LightWave... is there a plugin that i need to hunt down or is it some special ninja trick?
thanks in advance for any help
~dinky
ps
i will be checking out the tutorials so if i am being redundant to something that has already been posted i apologize
Ok I did finally get it all working and I will be working with someone to install it on a beowulf cluster in the next week or two and will have a decent linux tutorial then.
BTW it was just a simple mispointing of the configuration file and once that was solved everything worked straight up.
I've just released DLI_SNUB-Launcher 1.0. It's an Aqua GUI front end for ScreamerNet UB that enables you to interactively build the command lines and launch ScreamerNet UB for standalone, batch or network rendering in a Mac friendly error-free manner including simple drag and drop standalone rendering.
Download the FREE LITE Version today!![]()
I've also updated Mastering LightWave ScreamerNet for Mac OS X to include configuring LightWave 9.3.1 ScreamerNet UB manually using shell scripts in Terminal as well as interactively using DLI_SNUB-Launcher.
Enjoy!![]()
MikeS [LWProfile] 30+ Yrs of Award-winning Media DreamLight.com
Drag-and-drop-dead-easy™ ScreamerNet - DLI Constellation
BOOK - Creating a 3D Animated CGI Short & 3D CGI Short Films & DLI Blog
The very name "WINE" stands for "Wine Is Not an Emulator"
WINE is a re-implementation of the windows API, NOT an emulator. And since most people run Linux on an x86 machine, the code of the program (under Wine) itself is running natively on x86. All WINE does is satisfy windows calls and fool the software into thinking it's on a Windoze machine.
Crikey, that's an old postI'm not surprised most of the links are now dead. Matt's tutorial was used in the LightWave 10 documentation that you should have, and for a very simple way to use Screamernet I can thoroughly recommend Amleto for a Windows renderfarm. It will copy your whole LightWave installation to each rendernode, but it's also practically automatic to use. I have done tests with it on Amazon's cloud computing with success and I know of at least one Hollywood studio doing the same.
B
Ben Vost - NewTek LightWave 3D development
LightWave 3D Trial Edition![]()
AMD Threadripper 1950X, Windows 10 Pro 64-bit, 32GB RAM, nVidia GeForce GTX 1050Ti (4GB and 768 CUDA cores) and GTX 1080 (8GB and 2560 CUDA cores) driver version 430.86
AMD FX8350 4.2 GHz, Windows 7 SP1 Home Premium 64-bit, 16GB RAM, nVidia GeForce GTX 1050Ti (416.34, 4GB and 768 CUDA cores)
Dell Server, Windows 10 Pro, Intel Xeon E3-1220 @3.10 GHz, 8 GB RAM, Quadro K620
Laptop with Intel i7, nVidia Quadro 2000Mw/ 2GB (377.83 and 192 CUDA cores), Windows 10 Professional 64-bit, 8GB RAM
Mac Mini 2.26 GHz Core 2 Duo, 4 GB RAM, 10.10.3
How can screamernet render scenes with its own custom content directory without having to hardcode the -d line
example
---------------------------------
-d\\Mattxp\screamernet\
This command tells ‘LWSN.exe’ where the content directory is on the network, the ‘-d’ is the ‘switch’ that says the following text is the
path to the content directory.
---------------------------------
There's no autodetect for screamernet?
After several days I figured it out. You can have custom content directory with screamernet. I don't know if its in the manual but this is how to do it.
First read through Matts screamernet setup tutorial or you will go INSANE setting up screamernet
Skip putting in -d switch on the node bat files indicated in red
Example
LWSN -2 -c\\CORE3770B-PC\Screamernet\bin\Config_SN -dR:\Project\Screamernettest \\CORE3770B-PC\Screamernet\screamer_command\job1 \\CORE3770B-PC\Screamernet\screamer_command\ack1
Make it like this for example
LWSN -2 -c\\CORE3770B-PC\Screamernet\bin\Config_SN \\CORE3770B-PC\Screamernet\screamer_command\job1 \\CORE3770B-PC\Screamernet\screamer_command\ack1
To enable custom content directory do steps for projects that have custom content directory
Launch the special screamernet lightwave icon created from Matts tutorial.
Load your scene inside layout
Press o to bring up preference
Go to Paths tab and make sure its the correct content directory
Close the preference. This will send out the config to the nodes
Launch the nodes.bat on all computers and it will detect the custom directory
Click Network Render tab in layout and press Screamer Init
Render away
Its a big hassle but this is the only way to autodetect custom content directory for Screamernet after googling for days.
Bookmarks