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Thread: Most wanted plugin's

  1. #1
    Registered User Bigboy's Avatar
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    Most wanted plugin's

    Simple question....

    Whats THE most wanted plugin?
    http://www.mikedailly.com
    http://www.dmadesign.org

  2. #2
    undisregistered member
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    FPrime

  3. #3
    The question is vague.
    If you mean "What plugin do we all want to be written but hasn't been?" then there will be a million suggestions since every user has his own desires

    What I'd like is a nice way to take multiple photos or even video of a real life scene and have the entire scene built automatically... objects with texturing, camera motion, and even lighting setup. Yes, there's stuff like Realviz and Boojoo but it's not really great for object modeling yet and also not integrated into a LightWave project easily. I know my request is not practical or possible today, but if it existed it'd completely change my work.

    If the question is "what's the most important/useful/cool plugin for LightWave that's out now" then the answer is FPrime.
    I got your wireframe right here!

  4. #4
    Hi BigBoy

    in game editing category, I search md5 exporter for doom 3 engine an the other one... SMD exporter for Half Life and the future HL².
    Export Geometry, uvmapping and animation files...

  5. #5
    Registered User Bigboy's Avatar
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    Its whats needed that hasn't been done yet.
    http://www.mikedailly.com
    http://www.dmadesign.org

  6. #6
    LightWave documentation BeeVee's Avatar
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    You won't need an md5 exporter for Doom3. It suffices to have Doom and Lightwave...

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    Ben Vost - NewTek LightWave 3D development
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  7. #7
    Registered User lesterfoster's Avatar
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    A quote from Ron Thorton, Direct real time Mocap input. Designer brain scan interface... Plug LW into the designer's skull, and think the work to be done... and it will!
    Last edited by lesterfoster; 08-02-2004 at 04:47 AM.

  8. #8
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    Talking

    ..Hi Bigboy! - congrats on the plug-in!! I can't wait to pick this up when I get back from Inverness!!

    Re: other plug-ins... I will explain what I mean in case someone knows this exists already..

    My characters are Robots. I assign a 100% weight map to each part of the character in order to assign bones in Layout. Now, supposing I accidentally assign the same weight map to a few different body parts... at the moment ( someone tell me if I am wrong!!) I can't select a range of polygons and "Remove" the map assignment.. I have to delete the Weight map completely, then start again.. Gosh, can folk follow this?...

    So!! it seems what is needed is a whizzy "Remove Weight Map from selected polygons" type thing!!

    Well.... you did ask!!

    J

  9. #9
    Super Member Chris S. (Fez)'s Avatar
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    "Remove Weight Map from selected polygons" type thing!!

    It is already there. Select offending polygons or points and hit "clear weightmap".

  10. #10

    Re: Most wanted plugin's

    Donno what's THE most wanted plugin but something I'd like is weight editing in Layout with realtime feedback :-)

    Fish

    Originally posted by Bigboy
    Simple question....

    Whats THE most wanted plugin?

  11. #11
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    Talking

    ..heheheh umm what can I say..? still learning!! cheers Chris S..

  12. #12
    http://www.cgtalk.com/showthread.php...ighlight=inker

    Oh boy, before I blow all my wishes, I have experienced an epiphinay: get in touch with Joe Alter and become the developer for Shave and a Haircut on the LW Platform.

  13. #13
    I'm deing to see a simple deformation plugin that would allow objects to work as if they where bones. Basicly sockmonkey that works better.

  14. #14
    I am Jack's cold sweat Karmacop's Avatar
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    I've always wanted a plugin to easily clone objects with handles to help.

    You can see my mockups at http://vbulletin.newtek.com/showthre...threadid=10564 and http://vbulletin.newtek.com/showthre...threadid=10567 . It sounds simple to me, but I can't program

  15. #15
    Well if you are serious, these would be nice:

    1. Exporter for an After Effects project file (all buffers ordered properly and intact with inclusion of Lights and Camera info)

    2. Exporter for a Digital Fusion flow (all buffers ordered properly and intact with inclusion of Lights)

    3. A fully working .PSD exporter

    4. Occlusion Pass exporter (should be part of the .PSD and AE and DF exporters as well)

    5. Interactive and animatable spline paths (would include lofts and sweeps)

    6. Magic Bevel (but with the ability to edit the Spline Path after the tool has been dropped).

    Cheers.



    policarpo|visual designer
    http://www.policarpo.us

    "think what you will.
    will what you think.
    anything less is pure folly."

    - something to live by

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