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Thread: Booldozer v3.0 final

  1. #1
    architectural Viz dilaima's Avatar
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    Booldozer v3.0 final

    here is an evaluation copy for the final version of booldozer.
    new features:
    1-2d boolean: combine, trim, island, exclude island.
    2-free shape knife on any axis.
    3-continue using object.
    4-rewrited functions, faster operations.
    5-bug and crashes fix.
    6-subpatch support.
    Attached Files Attached Files

  2. #2
    thx a lot...!!

  3. #3
    architectural Viz dilaima's Avatar
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    anytime moc, hope u liked it, any comment is welcomed, by the way Booldozer is one of a new plugins set coming soon.
    hope that will b useful and help u all. As u will help by any comments or suggestions.

  4. #4
    Newbie Member Holger's Avatar
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    What exactly is Booldozer?

    Intelligence is Power

  5. #5
    architectural Viz dilaima's Avatar
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    holger, booldozer is a super boolean tool, including new functions and fuctions.
    u can c a previous thread about booldozer, or u can download it; read the about manual, but the best way to figure it would b by trying it
    hope u try it and like it.

  6. #6
    architectural Viz dilaima's Avatar
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    hello all, for all who dl booldozer and tried it, plz ur comments is a great thing, helpfull, and encourage for next plugins.
    need to know what's ur opinion.
    thanx a lot.

  7. #7
    Hm obviously most is done via command sequences with existing functions...hence it eats up lots of undos, especially the 2d combine, the only functions i found usefull besides the knife to be honest...

    The other 2d stuff can be done with drill just fine, and 3d booleans just used LWs function if i understand correctly.

    But probably i'm just not seeing all the advantages yet...oh and it didn't crash or anything, only gave me some "Line 285: invalid polygon identifier provided to selpolygon()" when selecting more than 2 polys for 3d boolean...perhaps you should check that and give a hint on what the user did wrong

  8. #8
    architectural Viz dilaima's Avatar
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    lynx, actualy for any operation u should not select more than 2 polys, as poly 1 is A, poly 2 is B
    if u want to select all, u should choose from the selct mode:
    --A, A--, --B, B--

  9. #9
    Nice one, many thanks for that.

  10. #10
    useful as hell but....
    it crashed quit lightwave after a few 3d subtracts.....

  11. #11
    architectural Viz dilaima's Avatar
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    usefull as hell, u mean usefull or not , coz hell is not usefull
    anyway i didn't noticed anycracshe till now, even after doing a massive 3d subtract. , an no feedback about any crash.
    i suggest to check ur system, maybe a virus is attacking the system performance.

  12. #12

    Post

    i dont' believe there are any viruses for mac ;-)
    but maybe that's why - should have said am running it on osx.
    Or maybe it's cos i didn't restart lightwave after adding the plugin... lw can be a bit fussy sometimes.

    like it though

  13. #13
    architectural Viz dilaima's Avatar
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    i think it's the platform who did the prob, actually it's coded compiled and tested under xp, i don't know if there is any bug under mac.

  14. #14
    Registered User imshadi's Avatar
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    Thanks. I'm gonna check it out. Lightwaves boolean functions still give a few problems in Lightwave 11 (Yeah... all these years later) which are more annoying when you are doing massive boolean operations like when fracturing objects. A better boolean might be useful. Now how do we get the Fracture to use this....
    Oliver Zúņiga
    VFX Supervisor
    MarteStudio
    www.martestudio.com

  15. #15

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