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Thread: LW[8] Transparency Bug

  1. #1
    Nothing ado about much Exception's Avatar
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    LW[8] Transparency Bug

    The message which I put here was about a user error. So the main reason for posting is gone. However there is the pixel blending problem, if anyone can shed some light on it...

    There are a few things going wrong here:

    -OpenGL weirdness
    -When in any of the surfaces numberer 1 to 5 in the transparency channel 'Pixel blending' is selected the whole transparency goed heywire. This is also the case in 7.5c. If this is not a bug can someone explain me why this occurs?
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    Last edited by Exception; 05-30-2004 at 01:32 PM.

  2. #2
    Nothing ado about much Exception's Avatar
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    Here's the 7.5c image:
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  3. #3
    Nothing ado about much Exception's Avatar
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    And here is the scene file, objects and maps.
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  4. #4
    Nothing ado about much Exception's Avatar
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    [edit]
    Last edited by Exception; 05-30-2004 at 01:34 PM.

  5. #5
    hmm can you explain what the problem is a little more? and what effect you are trying to get?

    Firstly wouldn't it be alot easier to use lightwaves gradients instead of an image?

  6. #6
    Nothing ado about much Exception's Avatar
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    I find the gradients for just mapping in a certain direction rather cumbersome. And they dont work for backdrop either, so I have a gradient loaded anyway.

    The problem is, when you put an image in the transparency layer, and set the edge condition to 'edge' the Pixel blending will screw up the surface.

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