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Thread: texuristaion

  1. #1
    Newbie Member
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    Arrow texuristaion

    Hy, im ok at modeling but my texturing lets it down. I can only make the textures look ok around one axis. how do u get them to perfectly fit around an object? and how do you make your textures?

  2. #2
    Registered User
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    Wink

    UV map everything.... !! Make textures? - Photoshop.

  3. #3
    Newbie Member DeltaF86's Avatar
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    Dec 2003
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    yeah, I'm in the same boat. UV isn't easy to do...at least with Inspire!
    *waits patiently for LW8*
    Inspire 3D
    *for now!*
    BWAHAHAHAHAA!

  4. #4
    Partially Baked blabberlicious's Avatar
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    Jun 2003
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    London, England
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    Take a look at Robin Wood's excellent series on UV mapping

    HERE

    Good luck!
    Steve Williams | d i g f r e a k | UK

    Mac: Dual 2.5GHZ G5, 2g Ram, ATi 128 OSX 10.3.7

    PC: AMD 64 X2 Dual Core +3800, Quadro FX 1300, 2 GiG Ram

  5. #5
    I used to really hate UV mapping, but I've grown quite fond of it lately. (The trick is to apply the mapping as you go, as opposed to waiting until the end...) If you use it like you'd use projection mapping, establishing the co-ordinates isn't so bad. Create a box that's bigger than your whole object. Then select all 6 faces of it while selecting all the polygons of a particular Axis you're on, and assign the UV map. Once you get into the groove of doing it, it goes by pretty quickly.
    Go TEAM VAD!! \/

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