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Thread: Basic Rig setup in LightWave Eight- Demo

  1. #1

    Basic Rig setup in LightWave Eight- Demo

    Basic Rig Setup in LightWave Eight- Demo

    This demo shows me using some of teh new bone tools while rigging a character. The tool that I would like to highlight in this demo is Mirror Hierarchy. The ability to setup half of teh character and then mirror it over will save lot's of time.

    Also take note on how I use Bone Split to quickly place many bones in teh Arm, Leg, and Spine.

    ---------------
    Using some of the New Bone Tools on a Rig: 33.6 meg
    Tools Used: Tip Move, Bone Split, Mirror Hierarchy, and Default Bone tools
    Note: This demo does not have Audio.
    ftp://ftp.newtek.com/multimedia/LW8D...eman_setup.avi

  2. #2
    It's all in the motion
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    Hey first one here!

    can't wait to see this.

    Thanks Proton
    Jason McAlpin
    By Jason Dot Com
    www.byjason.com

  3. #3
    There is supposed to be no audio in this one right?

  4. #4
    It's all in the motion
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    Wow great tools. After playing with the current tools I want this now, lol.

    Jay
    Jason McAlpin
    By Jason Dot Com
    www.byjason.com

  5. #5
    Holy smoke..

    That looks so easy that even I could probally do it...


  6. #6
    Originally posted by TSpyrison
    There is supposed to be no audio in this one right?

    slow down and smeel the roses...of yeah and the entire post

    just kiding....the demo has no audio as mention in the first post above....we have my dog Jack to thank for that :P

  7. #7
    Newbie Member JeF's Avatar
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    Originally posted by TSpyrison
    That looks so easy that even I could probally do it...
    Damn that's true. NT is pushing everyone of us to do more and more animated stuff.
    I feel the "rigger" in me growing slowly

    Gasp.
    There is always some darkness behind the light.

  8. #8
    i like the mirroring, replacing string is good addition to that.

  9. #9
    Newbie Member JeF's Avatar
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    Originally posted by WizCraker
    Might be a good time to lock the thread so it won't get ugly.
    Aren't we adult enough to JUST discuss on the subject of this thread? So let's talk about this new demo..
    Please don't lock this thread.
    There is always some darkness behind the light.

  10. #10
    NewTek Social Media Chuck's Avatar
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    I've split the off-topic portion of the thread to a new thread. Anyone who wants to follow-up on that discussion may do so on the topic "What's fixed in 8?".

    We've been loose about moderating, but have reached the limits of our tolerance on this kind of behavior. There has been enough hijacking of threads - stick to the topic, or we'll either split the thread or just delete the off-topic posts.
    Chuck Baker
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    Software Developer's Dilemma: The better the new feature, the more feature requests it will generate. - C. Baker
    Please note that any statements regarding future product development are forward looking and subject to change without notice.

  11. #11
    Proton,

    I'm curious about this video...

    The original post said you were using the default bone tools. Do you mean by that comment you are NOT using the new IK_Booster (the new IK system) and using the default IK system?

    The only reason I ask is I get the impression the new bone tools (splitting, moving, etc) only work with the old way of rigging. Is this the case? You only seem to show these tools in the context of the old IK system.

    Please clarify...

    Thanks,
    Roy
    JrSunshine

  12. #12
    Originally posted by jr_sunshine
    Proton,

    I'm curious about this video...

    The original post said you were using the default bone tools. Do you mean by that comment you are NOT using the new IK_Booster (the new IK system) and using the default IK system?

    The only reason I ask is I get the impression the new bone tools (splitting, moving, etc) only work with the old way of rigging. Is this the case? You only seem to show these tools in the context of the old IK system.

    Please clarify...

    Thanks,
    Roy
    The new bone tools work with IK booster as well.

  13. #13
    I am Jack's cold sweat Karmacop's Avatar
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    Peter, what are the advantages/disadvantages of using IK booster instead of the default IK?

  14. #14
    That’s a great demo Proton, just the sound is missing.

    So we really get some kind of setup mode (like messiah) in Lightwave 8 ?
    Hope the future LW8 menu structure (UI) is divided in a Setup and Animate mode, just already thought about organizing all these new features.
    BTW what about some kind of inteface (or UI) "designer", Lee Stranahan worked on one, no news about that one, is it in Lightwave 8 ?

    How is the undo working when you switch between the “setup mode” and “animate mode”, is it working ?
    The bone weighting is now Layouter procedure ?
    I know we can still use skelegons in modeller but aren’t we a little bid limited in layouter with the weighting ?

    Can you show us the new *.rig file format and how the whole process works ?
    (Load a character, load a rig…..and so on.)
    Are there any improvements in the motion mixer ? Like walkcycles, you know like 3ds max character studio.
    Any Improvements with motion capture data ?

  15. #15
    Proton is there a reason for croping the vids so tight as some of the tools you are selecting on the right hand menu are unseen and with no sound it was, well impossible to know what your choosing.
    Either Lead, Follow............. or get out of the Way!

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