Page 1 of 2 12 LastLast
Results 1 to 15 of 28

Thread: LightWave Eight FX test

  1. #1

    LightWave Eight FX test

    Ou Beta testers are hard at work testing LightWave Eight and one of them created a quick test scene that we wanted to show you.

    Tools Used:

    >cloth FX on the 2 point poly chain then Saved the calc.

    >FX metalink the rope

    >FX hardlink the ball

    >Hard FX on three of the walls and the floors inbetween.


    FXTest: 900k divx avi
    ftp://ftp.newtek.com/multimedia/LW8D...xtest_divx.avi


    Special thanx to the Beta Tester that put this together. He still wants to tweak it but I thought you guys would like to see a wip.

  2. #2
    Stuper Member
    Join Date
    Feb 2003
    Location
    PA USA
    Posts
    1,043
    That's impressive! Is the building made from individual bricks?

  3. #3
    Thats really cool thanks proton.
    echo bloontz question, if it is individual bricks is that hard to do?

  4. #4
    Super Member KillMe's Avatar
    Join Date
    Feb 2003
    Location
    UK
    Posts
    1,612
    looks pretty cool but i have afew questions and afew observations

    will the dynamics be able to tell where gravity would be enough to pull and object down? - hmm the bricks above the main impack point would in the real world have collapsed - would make this alot more belieavble if the front collapsed just asft the wrecking ball passed through

    and i noticed some of the bricks are jumping around abit take it you can tweak them to not do that yes?

  5. #5

    Talking

    neato! i wish software was available to do that sort of thing. :P

  6. #6
    as mentioned above...this is a wip....he didn't want it out till he was done but I couldn't resist. all kinds of options for tweaking.

  7. #7
    Can you set the individual pieces to have self collision?
    It looks as if some pieces fall through each other.

  8. #8
    Do not Write In This Area
    Join Date
    Feb 2003
    Location
    Wisconsin
    Posts
    385
    Is the floor a single poly that is broken dynamically or is it built from multiple pre-broken parts? A 2nd camera angle from inside the building would be pretty cool!
    Cory

    Custom built 3930K OC'd to 4.25GHz. 64GB ram. SSD system and cache drives. EVGA 680 GTX 4GB video.

  9. #9
    Looks really cool! Thanks for showing it. Please show more such stuff if you can.

    BTW, to answer some of the questions... this is what I understood from videos and such:

    The bricks and floors can be all in one layer, they don't have to be in seperate layers.
    You can set the individual pieces to self collision.
    Samuel Kvaalen
    [www.kvaalen.com]

  10. #10
    delicious ! robinson's Avatar
    Join Date
    Feb 2003
    Location
    Berlin / Germany
    Posts
    190
    Last edited by robinson; 01-16-2004 at 06:03 PM.

  11. #11
    Anyone wanna try and guess how many blocks are in that sim
    or how long it took to calculate?

  12. #12

    discrepancy in 2 cuts

    In the last frame of the first cut - the wall gets a hole beneath the ball, before the ball actually hits it. Also the chain goes through the wall before breaking it apart. An obvious fallacy.
    In the second camera take (cut 2) the animation seems OK. Looks like two movies were eked out from two different settings. The first one obvously did not work 100%. Wonder why BT placed the first one there....

  13. #13
    lesson learned about posting a WIP in the forums...I will let the testers finish before I post anything in the future.

  14. #14
    Huge Member mkiii's Avatar
    Join Date
    Apr 2003
    Location
    West Sussex UK
    Posts
    1,102
    Naww Proton. I think you made it quite clear that it was a WIP, and tweaking was still in progress.

    What you should have done is write a 3 page essay complete with dozens of screenshots, detailing every setting, poly/point count, and an explanation of how every element was constructed, modelled & rigged. And just to make sure you have every aspect covered, included multiple camera angles & a printout of the path of each individual brick as it flies off.

    Alternatively, you could just carry on showing us things as they come, with a concise & descriptive list of features used.

  15. #15
    Worms no more! Free fun! Dodgy's Avatar
    Join Date
    Feb 2003
    Location
    Sydney
    Posts
    8,275
    Originally posted by proton
    lesson learned about posting a WIP in the forums...I will let the testers finish before I post anything in the future.
    LOL

    Poor bloke! Everyone just jumps all over you I thought it was very cool, and no one would probably notice if it was part of a film... On it's own though, in front of a lot of artists, they pick it to pieces.
    Push the software, don't let it push YOU!
    My own plugins and work:www.mikegreen.name
    LaptopSetup:corei7 2.4GHz nvidia GT 650M 8Gig win8 64
    WorkSetup:core i7 3.4Ghz nvidia Quadro 2000 12Gig Ram Win7

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •