I've followed a lot of tuts on things like this but still have problems.
Recently I downloaded a photo realistic head model. The model itself was pretty low poly but the textures and normal map were 4k maps which gave great detail of the skin texture.
So with that in mind, I created 2 versions of my own model in zbrush. One high and one low poly. I imported the low poly into substance painter and baked the high poly detail to it.
However, the high poly detail was still a bit blurred on the low poly, so I upped the polycount to improve the detail and then exported.
The problem and question I have is this. I find my model is still a lot higher polycount to get enough detail, yet a demo head I downloaded was very low poly with still high detail.
How is this achieved? I'm finding a very low poly cannot preserve enough detail even when I use 4k or 8k maps.
Bookmarks