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Thread: Storm - $89 this week

  1. #31

    Storm HyperVoxels

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  2. #32
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    Is it a perpetual license? Still doesn't seem that will be easy importing alembic files into LW and render them with motion blur, neither particles, isn't it?

  3. #33

    perpetual ?
    yes, another reason to like it.

    Still doesn't seem that will be easy importing alembic files into LW and render them with motion blur, neither particles, isn't it?
    true, like stated in videos one would have to use RSMB. (studios use it, so fine by me). (usually)

    another test... Storm Snow Cubes (LW instancing + sss)

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  4. #34
    Quote Originally Posted by Mr Rid View Post
    Only practical if you can import Lightwave camera and animated meshes that work with collisions and emitters, into Storm (not working with Embergen yet). Then export meshes (preferably) or particles into LW that work with motion blur. Otherwise, useless in production. ...
    Hi,
    you can import Lightwave camera and animated meshes via alembic into storm.
    For camera: export it without objects, in a seperate file (storm crashes when I try to import the camera from an alembic that contains meshes too). For all alembic imports I have to change the scale from 1 to 0,01. OBJ import has the right scale and can be used for static objects.

    Storm does not import the FOV of the camera correct and you have to set it manualy. Even if you can enter an aspect ratio, Storm doesn't show a frame of the image (at least I don't know how).

    I export particles to alembic and use OD_AlembicParticlesToPFX from OD Tools to convert it to a PFX file.

    If you want to use meshed particles you can export it as OBJ sequence (no motion blur as far as I know). Alembic mesh export does not work because Lightwave does not work with vertcaches that have changing point count).
    And you can export VDB files too.

    ciao
    Thomas
    Web: www.dieleinwandhelden.com

    I use two pieces of the three-piece application with mocap module.

  5. #35

    important !
    update >

    Storm, Eloi Andaluz » Nov 30
    Yes, with nodes in storm, you can take your simulation and using "Scatter" node, scatter any geometry over points,
    and save that as obj, or alembic and load directly in to LightWave for example.

    https://effectivetds.com/forum/viewf...368a767f308f6e
    so, no need to go the Blender "obj sequence" route.

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  6. #36

    Quote Originally Posted by Thomas Leitner View Post
    I export particles to alembic and use OD_AlembicParticlesToPFX from OD Tools to convert it to a PFX file.
    so, i take it this would render motion blur.



    ----------

    also, if you have the RealFlow LightWave plugin that reads .bin files, (you'd need to get a hold of RealFlow i guess..)
    it might be that this makes it possible to render both particles and an obj sequence with motion blur.
    Last edited by erikals; 11-29-2020 at 09:15 PM.
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  7. #37
    Quote Originally Posted by erikals View Post


    so, i take it this would render motion blur.

    ....
    You will get a PFX file and therefor you get motion blur for your particles (old Hypervoxel motion blur seems to be broken in Lightwave 2020, but that is an different story). You can use it like native PFX (as Hypervoxel, particle, Instancer or for VDB...)


    Quote Originally Posted by erikals View Post
    important !
    update >

    Storm, Eloi Andaluz » Nov 30
    Yes, with nodes in storm, you can take your simulation and using "Scatter" node, scatter any geometry over points,
    and save that as obj, or alembic and load directly in to LightWave for example.

    https://effectivetds.com/forum/viewf...368a767f308f6e

    so, no need to go the Blender "obj sequence" route.

    As far as I know motion blur does not work for an object sequence. To scatter geometry over points use Lightwave instancer.

    ciao
    Thomas
    Web: www.dieleinwandhelden.com

    I use two pieces of the three-piece application with mocap module.

  8. #38
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    I am actually shocked it is on Mac also.

  9. #39

    OD_AlembicParticlesToPFX
    by the way, OD_AlembicParticlesToPFX is stand-alone, right ?
    so i won't need LW2020 ?
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  10. #40
    Quote Originally Posted by erikals View Post
    ...by the way, OD_AlembicParticlesToPFX is stand-alone, right ?
    so i won't need LW2020 ?
    Yes, it is a standalone application (but part of OD Tools).

    ciao
    Thomas
    Web: www.dieleinwandhelden.com

    I use two pieces of the three-piece application with mocap module.

  11. #41

    Foam test by Hesekiel / Sebastian
    might be of interest




    download >
    https://effectivetds.com/forum/viewt...7&p=5955#p5955
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  12. #42
    Profesor Pixel Poo Mr Rid's Avatar
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    Quote Originally Posted by Thomas Leitner View Post
    ...old Hypervoxel motion blur seems to be broken in Lightwave 2020
    Just to add... HVs never worked with photoreal blur in any version of LW. It was odd to me how no one else seemed to notice. HV moblur is only broken because passes were dropped since 2018.
    "O K, so what's the speed of dark?"

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    https://www.youtube.com/watch?v=yOOixvRhcs4

  13. #43
    Super Member Qexit's Avatar
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    Quote Originally Posted by erikals View Post
    Foam test by Hesekiel / Sebastian
    might be of interest




    download >
    https://effectivetds.com/forum/viewt...7&p=5955#p5955
    Now where have I seen that before ?

    https://www.youtube.com/watch?v=u7QAKFPdfhE&t=29s

    Sorry, couldn't resist
    Kevin F Stubbs

    Remember...one size does NOT fit all

  14. #44

    if Deep Rising goes Rent to Own i'll buy it.

    crossing fingers.
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