Ok so I want to start a discussion on the topic of the “Cylon” and generate a concept of architectural design and understand the reason for the lack of concept presented by the genre. The reason for this is because after being away from LW for a decade or more, the Covid vacuum has given me time to redeploy some of my old work and the “Cylon Project” has been my focus.
Background,
many moons ago I was with a group of people making assets for a fan film, I built a small prop, now I want to develop this object into a full grown environment. I have been building away for the last month or so, the project can be seen here: https://www.artstation.com/artwork/D5NAae
Anyway whilst building and redesigning, I happen to see some Cylon designs presented by “TNS” Galactica which doesn’t seem to have a flow. Lets start with the base ship and raiders granted they are very organic in nature but still not too alien from “Human” development or a natural progression in human design. After all, the Cylon was built by humans and programmed by humans so a lot of structures they would develop should have a grounding in human design. I say this because inspire of the “Base Ship” design, the next vessel we see is the Resurrection ship, and tho it is very stylish and futuristic, it isn’t organic at all, and in no way flows with the concepts of the “Base Ship” (imho)
The next vessel we see is the Resurrection Hub,
https://www.pinterest.co.uk/pin/575334921132579189/
which is awesome as well and can reflect an upgrade from the Resurrection ship in design but again, it looks nothing like the Base Ship.
Fast forward to the last show series finally, we see the “Super Duper Resurrection Cylon Home Base”
Which looks TOTALLY different from anything we have seen so far.
http://www.macrossworld.com/mwf/topi...n-iii/page/26/
In fact it looks like it belonged in Babylon 5. It was Organic to the utmost.
So were did this get lost?
I have some other thoughts but I wanted to just through this out there right now and see what you all think.
Bookmarks