Results 1 to 8 of 8

Thread: How To Force Procedural Textures To Use UV Mapping? Full HD video tutorial with subs

  1. #1
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    8,470

    Talking How To Force Procedural Textures To Use UV Mapping? Full HD video tutorial with subs

    Hi!

    "How To Force Procedural Textures To Use UV Mapping?"

    In this video tutorial, I am showing how to use e.g. Checkboard, Dots, Grid2D procedural textures, with UV mapping:


    https://www.youtube.com/watch?v=SN6mF2nE204

    Majority of 3d textures were not designed to work with UV mapping, and they often look terrible on curved object (like sphere).
    I presented how badly it looks in the case of Checkboard and Dots, which are not usable with any organic object.

    Thanks to Replace Spot node, which is part of TrueArt's Node Library 2020, which you can get from:
    http://nodelibrary.trueart.eu
    3D procedural textures can be UV projected, animated and easily nicely distorted.

    UV mapped and animated checkboard procedural texture:


    UV mapped and animated dots procedural texture:


    Best Regards!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Replace Spot Node Library 2020 Animated Dots.jpg 
Views:	182 
Size:	467.2 KB 
ID:	149008   Click image for larger version. 

Name:	Replace Spot Node Library 2020 Animated Checkboard.jpg 
Views:	186 
Size:	481.5 KB 
ID:	149007  

  2. #2
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    8,470
    On this example dots have variable diameter depending on U value in UV map:
    We can easily imagine using Weight map instead to tell renderer were we want bigger or smaller dots.


    Because it is all procedural texture, artist could e.g. blend two or more Weight Maps in time (using Gradient with exposed keys and positions, and Input taken from Time).
    It other words animated diameters of dots on curved surface.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Replace Spot Node Library 2020 Dots Variable Diameter.jpg 
Views:	177 
Size:	460.1 KB 
ID:	149009  

  3. #3
    Not so newbie member lardbros's Avatar
    Join Date
    Apr 2003
    Location
    England
    Posts
    6,063
    This is great, thanks Sensei.

    I've always used the 'Textured Filter' hack thing in LW to achieve the same, but this is way nicer!

    Do I get this with my purchase of the node pack?
    Last edited by lardbros; 11-09-2020 at 04:17 AM.
    LairdSquared | 3D Design & Animation

    Desk Work:
    HP Z840, Dual Xeon E5-2690 v2, 64GB RAM, GeForce 2080Ti
    Desk Home:
    HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti

  4. #4
    is Replace Spot 32bit or 64bitor more to the point is it Mac friendly

  5. #5
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    8,470
    Quote Originally Posted by gerry_g View Post
    is Replace Spot 32bit or 64bitor more to the point is it Mac friendly
    There is no 32 bit LightWave >= 2018..

    The last 32 bit LW is 2015.3.

  6. #6
    sorry but I had noticed some of your available plugins were still 32bit and this particular one gave no info either way, wasn't being snarky, thanks for clarification

  7. #7
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    8,470
    Quote Originally Posted by gerry_g View Post
    sorry but I had noticed some of your available plugins were still 32bit and this particular one gave no info either way, wasn't being snarky, thanks for clarification
    I can make you special version of Replace Spot which will work with LW v11.x or LW 2015.x if you want...

  8. #8
    Member
    Join Date
    May 2006
    Location
    France
    Posts
    4,217
    Replace Spot node is present in Lightwave since 2008,
    in DP Filter module, but available for surfacing too,
    x32 & x64, also for 2018 with improvements for blending texture… etc

    Denis.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •