Last edited by Sensei; 11-05-2020 at 08:49 AM.
TrueArt Christmas Promotion with free gift Sasquatch Resurrector!
Sasquatch in LW 2020.0.2:
https://youtu.be/9_kI_IcNA9k
Yes this is the sort of effect I'm after, but just on a flat ground plane. I will have a camera panning around an object in centre and I want the ground plane to fade to transparent at the edges to give a blurry look and also subtlety merge into the background so there is no hard edge.
I've had some success using a map I created in photoshop, but if I want some spec then the edges show again.
On flat surface use weight map to tell LW direction of fading, then use nodal tree like I showed above.
If camera is always in the center of object, you can take camera position using Item Info, calculate distance to World Spot Position using Math > Vector > Distance, then plug it to Gradient, and output from it plug to Alpha in Material Mixer. The rest the same as above.
TrueArt Christmas Promotion with free gift Sasquatch Resurrector!
Sasquatch in LW 2020.0.2:
https://youtu.be/9_kI_IcNA9k
Perhaps not, in fact he says "fade the edges"..where I perceived it as just the end of the floor, and not just the edge Line surroundign the polys.
He also replied with this..
"Yes, I want to fade the floor on all 4 sides so there is no hard edge."
Which to me again seem to be exactly as How I perceived it, he wantīs to fade the floor...at the end, obviously that means edges as well..but not just the edges.
As for using distance dissolve, canīt grasp why that isnīt working..itīs working over here, but I only tried with a simple floor plane without textures..and probably the textures are interfering?
shrox www.shrox.com
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Heavy Metal Landing
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Another thing you can try if you didn't want to do the above, is this.
Assuming that you have the 'Backdrop' background in the Render Tab>Backdrop>Effects>Environment section (you'll know if you do because you'll see a gradient background in VPR), check whether you have an 'Environment Light' in your scene. If you don't, then create one.
Open the Light Properties for the Environment Light and under the Environment section, check 'Use Global'. Make sure there are no entries in the list box above, or if there are, make sure they are unchecked.
For the PBSDF material, in the Surface Editor>Shading Model>Photoreal>Refraction section, set the 'Refraction Options' to 'Raytrace'.
This should solve the problem also.
If you don't have 'Backdrop' listed in the Render Tab>Backdrop>Effects>Environment section (usually indicated by a black background in VPR), then from within the Light Properties for the Environmental Light, you can add 'Backdrop' in its 'Environment' section.
In the list box area under 'Environment', right click and add a 'Backdrop' (making sure it's ticked to activate it) and make sure the 'Use Global' setting is unchecked.
Again set the Surface editor shading model settings to 'Raytrace'.
These options should get the transparency issues resolved.
It seems that LW2020 have changed the relationship between backdrop illuminations being recognised by the surface editor. It seems that now, unless you add an environmental light, the surface editor won't see any environments in the scene.
To me this is a good thing, because there are times when I want to do an F9 render without having the background present but still retain the illumination information. Now, it seems, that is possible.
Awesome.
For more information on the use of Environmental lights click here
Let us know your findings.
Last edited by Shabazzy; 11-05-2020 at 11:27 PM.
I worked with two young brit guys in 1992, doing photocopy work..they were lovely guys and quite funny as most brits are..intentionally or none intentionally, but sometimes I didnīt understand them well enough..until we all went out for drinks and we all came together understanding perfectly![]()
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