I've been trying to learn Ue4.25 this week and found it a big headache.
First off, any model I create and uv texture in LW doesn't work properly in UE. Even using the UE Bridge in LW. Seems no matter how I change the coordinates of the UV some will just not work in UE.
Secondly it seems to be really over complicated nodal wise.
I created a Tardis Model in LW and created some textures for the four sides and one for the roof. Now in LW they look fine, but when you try and add them in UE the front and back texture work, the roof doesn't map properly and neither does the left or right sides. They look as if they are the wrong coordinates. I've changed them every which way possible in LW to make them work in Unreal, but they won't work. I've remapped them to x then y then z but none will project correctly for the roof or left or right sides.
Hoping someone might have had some experience to share?
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