Try subsurfacing, as I mentioned..
Subsurface the renderer I used is ..
Faster to render
Less noise, tried increase subsurface samples A lot, and refracion A lot and a lot of camera samples, not solving it
better subsurface realism
This was comparing the two principled materials in both renders.
maybe I just didnīt approach it with the right subsurface materials, principle shading subsurface is just too horrible in noise reduction, and leakin hotspots..I dindīt have to worry with that....I didnīt even have to use noise filtering in the other renderer.
then again..I need to get a lensflare addon for that renderer, lightwaveīs lensflares are old as hell..could be improved, but at the same time they are quite nice and handy..so I could have polished the image to be a bit more stunning I think with that.
And of course...I sorely lack all the procedurals we have in Lightwave, for the other software..all I get is links to nodal mess constructed fractals, with 50 or hundreds of nodes combined to get a result I want to manage within one or two fractal textures only.
The dp fractals are so nice, though sometimes crashy.
Hair however..canīt use Lightwave, one of the things they need to rethink, or implement GPU to solve and better aliasing...but who knows what will happen, only vizrt and probably some former developers.
Interiors? unless a fetus has crawled up on a table, you donīt have to worry Tim

or marge simpson jumping in on the couch to display all the blue hair.
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