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Thread: Why I Love LightWave.

  1. #1
    Registered User gdkeast's Avatar
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    Why I Love LightWave.

    Ever since I've been studying LW for the past couple of years, one of the things I've really enjoyed is playing around with lighting, procedurals, and sprites. I know it is probably possible to do this in other programs, but LW can really create otherworldly works of art, at least to my eyes. I guess what I'm saying is that LW makes me feel like an artist even though I can't draw to save my life.

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  2. #2
    LightWave Fan Boi
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    I guess I have a similar view to yours in that, although I've been using LW for many years, the program still has such depths that I'm always discovering something new that it can do.

    From basic modelling, through compositing, vfx, character animation, morphing, camera effects, dynamics, mograph, stills for print, stereoscopic 3D, 3D printing, file interchange, cartoon rendering, realistic rendering, psychedelic imagery, mathematically generated art, engineering simulations, architecture, film, tv, YouTube, the list goes on all the way to expressions and Python scripting to extend it's flexibility. There's just a myriad of things it can do if you take the time and patience to put the effort in.

    Will everybody love it? Of course not. Some people are just naturally inclined to see the negative in everything (I mention no names, but you know who you are and you've advertised your mindset quite repetitively. God! Are you soul destroyingly repetitive! I really don't know how St. Bowie puts up with it) but for me, to still be excited by a program that I've been using since the 90s.... well, I'll buy THAT for a dollar!

    LightWave 3D was the best purchase I ever made. I'm a fan boi and proud of it.
    Last edited by Shabazzy; 10-05-2020 at 11:35 AM.

  3. #3
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by gdkeast View Post
    Ever since I've been studying LW for the past couple of years, one of the things I've really enjoyed is playing around with lighting, procedurals, and sprites. I know it is probably possible to do this in other programs, but LW can really create otherworldly works of art, at least to my eyes. I guess what I'm saying is that LW makes me feel like an artist even though I can't draw to save my life.

    Click image for larger version. 

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    Sprites Was fun, itīs more tedious now.
    1. You have to switch volumetric system.
    2. Viper is gone from the later Lightwave releases, which allowed for direct playing of any effect on a null, a bit more tedious, to use VPR to set up codec, then replaying..it was faster and simpler with viper ..and that is all you needed for sprites, for full volumetrics and scene context..VPR is however the only preview system that can handle that, not viper.

    So many times I just fired up viper, made some procedural animation on textured environment or on sprites with hypertexture speed effects, and just play..and instant effects.
    As mentioned, Lightwave has been a software that used to do this the easiest and fastest compared to most other software.

    Would be nice if they could get a sprite system working within the same PBR volume system, but I suspect itīs almost impossible, itīs the same with blender, you would need to switch to older blender render.

  4. #4
    I've been experimenting with Blender and think it's really a good piece of code and learning it has been fun. But it has also made me really appreciate LW too. I'm an archvis guy so I'm more interested in the cloth and the sculpting that goes along with it, and don't see myself using it for nothing other than the things mentioned that LW is weak at. I've got too many LW assets in my library to change. It's a testament to Modeler's good design that they can effectively not touch it for 20 years and it's still a really good modeler made even better with LWCad.
    Tim Parsons

  5. #5
    When they decide to upgrade Modeler, they should hire me as a "Workflow Specialist".

  6. #6
    Quote Originally Posted by Tim Parsons View Post
    I've been experimenting with Blender and think it's really a good piece of code and learning it has been fun. But it has also made me really appreciate LW too. I'm an archvis guy so I'm more interested in the cloth and the sculpting that goes along with it, and don't see myself using it for nothing other than the things mentioned that LW is weak at. I've got too many LW assets in my library to change. It's a testament to Modeler's good design that they can effectively not touch it for 20 years and it's still a really good modeler made even better with LWCad.
    I've messed around a bit with Blender too but it looks like I will continue to use Lightwave for as long as I can. I spent years learning Lightwave and creating a optimal workflow along with many assets. I simply won't change unless I'm forced to for some reason. The new render engine while not perfect or bug free will still provide high quality results for years to come.
    Threadripper 2990WX, X399 MSI MEG Creation, 64GB 2400Mhz RAM, GTX 1070 Ti 8GB

    https://www.dynamicrenderings.com/

  7. #7
    Big Kahuna TreyX's Avatar
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    I love LW, too. It's the most comfortable and productive tool in my 3D arsenal. Been using it professionally since 1995.

  8. #8

    i just like (overall) the LightWave Gui Much more than [B]

    and IKB
    and some modeling aspects
    and some dynamics aspects

    probably other things too.

    is [B] better at everything? > Nope.
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  9. #9
    Registered User joseba's Avatar
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    Yesterday, i was learning about the new rotation order in 2020 and i was intrigued by the changing rotate gizmo. This gizmo has 3 circle shapes of 3 different radius meaning the order of calculation and it changes showing all the rotation orders possible. No other 3d dcc software i know has this visual help and it is brilliant. Lightwave is full of little well thought details like this one. The interface is old and fixed (not customizable) but has one of the best workflows. (despite Layout-Modeler separation, but this works well in many situations too, at least for me and my work.)

  10. #10
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    i just like (overall) the LightWave Gui Much more than [B]

    and IKB
    and some modeling aspects
    and some dynamics aspects

    probably other things too.

    is [B] better at everything? > Nope.
    I havenīt done extensive compare on the GI, except that B knocks the socks off Lightwave for the volumetric GI, but that seems to be ok, since no one does so much clouds as I do it seems
    Will have to test with other stuff, I do have built in color space to work within the actual viewport in B, which I do not have for the current 2019i...2020 I think adressed that.

    Otherwise, fractals ..the amount, the way they work, and how they can be applied to almost everything in Lightwave is my favourite, and also how camera, lights are set up and how to navigate with them.
    I just suggested on the b forums that "B" could use a heading,pitch, banking label as Lightwave does it instead of x-y-z for camera and lights.
    Some said it was a good point, some didnīt.

    yes, some of the dynamics are nice, but then again..I am lagging behind in my research of "B" dynamics.

    Viewports, simply hate the quad view in "B" and that you can not choose within the viewport which one to a certain shading type, or change view directly in the drop down list, In b..if you know all the shortcuts perhaps.

    Lightview in the viewport is great as well.
    Lightwave has that figured out nicely since many years.

  11. #11
    Quote Originally Posted by prometheus View Post
    some of the dynamics are nice, but then again..I am lagging behind in my research of "B" dynamics.
    I was able to make a pillow with the dynamics (it has a cool inflate option) in about 5min but then I couldn't figure out a way to "freeze" the darn thing so I could bring it into LW.
    Tim Parsons

  12. #12

    I just read from a NewTek source that LightWave 2020 will be LightWave's final year of development.

    so time to look elsewhere.

    many will be jumping to Blender I guess.

    such a waste.
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  13. #13
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    I just read from a NewTek source that LightWave 2020 will be LightWave's final year of development.

    so time to look elsewhere.

    many will be jumping to Blender I guess.

    such a waste.
    Oh my..

  14. #14

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  15. #15
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by Tim Parsons View Post
    I was able to make a pillow with the dynamics (it has a cool inflate option) in about 5min but then I couldn't figure out a way to "freeze" the darn thing so I could bring it into LW.
    Go to modifier tab, where the physics is applied, and apply modifiers, both for the soft body, and for any eventual subtpach modifier, use OD copy to external and paste in to Lightwave with OD paste from external.

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