
Originally Posted by
starbase1
A thought regarding pacing of the generated animation.
This stuff has a scale - by which I mean, if you size everything up, you don't just get a bigger version, you get something different.
One of the things I want to get the hang of is volcano smoke - and these small scale animations change much roo fast. Bt it occurs to me, if I make it bigger, it will take longer for the warm air, or whatever, to rise through the height of the object.
So I figure working at a larger scale should slow things down the way I want...
(Also on my todo list, increase the frame rate of the scene, and see if there's a smaller change per frame...)
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