Hi!
I would like to inform that a new Modeler plugin Rename Vertex Maps has been released.
Rename Vertex Maps, is the most useful to batch rename morph maps from one naming convention to another naming convention, or from one language to another language.
Renaming 60+ typical morph maps in character object can be annoying and frustrating spend time. Especially if they are in a foreign language.
Product website:
http://renamevertexmaps.trueart.eu
This tool accepts regular expressions in filters, search and replace strings,
therefor it allows impossible conversions in plain "replace source string by target string".
The tool previews the renaming process before it completes. Eventual errors in the syntax are presented to the user.
e.g.
to replace the all sub-strings "_L" which at the end of name, user should use "_L$" as search string.
If replacement string is (Polish language equivalent word) "_Lewy" (or "_Left", "_Gauche" or "_G" if you're Frenchmen)
Eye_L, Arm_L, Hand_L, Leg_L, etc. etc.
will be converted to:
Eye_Lewy, Arm_Lewy, Hand_Lewy, Leg_Lewy.
or
Eye_Left, Arm_Left, Hand_Left, Leg_Left
or
Eye_Gauche, Arm_Gauche, Hand_Gauche, Leg_Gauche
or
Eye_G, Arm_G, Hand_G, Leg_G
(plain "replace by" would generate in some cases wrong results, like I showed on the video! "_Lip" and "_Lips" also have "_L".. but aren't at the end of sentence)
e.g.
to reorder sub-strings, which have two groups, separated by character "_", user should use (.*)_(.*) as search string and "$2_$1" as replacement string.
XXX_YYY
will be converted to:
YYY_XXX
e.g.
to replace the all "_" by spaces, user should use "_" as search string, and " " as replacement string.
to replace sub-string by nothing, just leave replacement string empty.
There is pretty nice on-line regular expression checker at
https://regex101.com/
where you can learn nuances of regular expression and verify syntax.
Once created set of rules, can be stored as preset. Presets are saved in LightWave configuration folder for later use, or exchanged by people.
The next time you will find similar named source object from 3rd party application, or artist using the same naming convention, you can pick up preset, preview changes and voila.
Please watch video carefully, with subtitles enabled.
Best Regards!
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