Hi all,

Just sharing a simple technique I've been playing with, to produce hidden line renders, where the edges/lines on the far side of an object, or those obscured by another object are rendered differently, using the Ray Trace input as a switch.

It's just a very simple example and setup, but there's scope to easily add more complexity if desired.

A render, screen grabs, and the scene are attached. Hopefully this will be of interest to somebody...

HiddenLineRender.zip
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Name:	HiddenLineRender-ObjectProperties.JPG 
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Name:	HiddenLineRender-ObjectSetup.jpg 
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Name:	HiddenLineRender-SurfaceSetup.jpg 
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Regards,

Derek