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Thread: seeing textures in modeler with nodes

  1. #1

    seeing textures in modeler with nodes

    hi,

    I'm in modeler 2018

    if i use standard shader - and a texture i can see it in open gl


    if i use principled shader - and a node called layered it doesnt show up in open gl.


    is there a way to set textures in opengl in 2018? using principled shader nodes?

    why doesn't the layered node work with open gl?

    its really frustrating.


    i have to jump into lw layout - and on top of that i have to use vpr - becuase open gl textures are next to useless for showing up for some reaons.

  2. #2
    That is the way.
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    Indiana Deaf School
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  3. #3

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  4. #4
    It works for me. At least images. I don't think procedures have ever worked in OpenGL in any version of LW.
    Click image for larger version. 

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  5. #5
    Quote Originally Posted by Tim Parsons View Post
    It works for me. At least images. I don't think procedures have ever worked in OpenGL in any version of LW.
    Click image for larger version. 

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    can you tell me what youd display settings are set to -
    mutlit texture ect.

    somethings not right becuase it wont on my system - maybe it doens' tlike my nvidia card.

  6. #6
    Quote Originally Posted by vonpietro View Post
    can you tell me what youd display settings are set to -
    mutlit texture ect.

    somethings not right becuase it wont on my system - maybe it doens' tlike my nvidia card.
    I find if you have another node such as the "color tool" node between the image map node and the material node then the texture map will not be displayed in open gl. Not sure if this is something that can be fixed but it really should be going forward since Lightwave relies on nodes much more now than it used to.
    Threadripper 2990WX, X399 MSI MEG Creation, 64GB 2400Mhz RAM, GTX 1070 Ti 8GB

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  7. #7
    Yeah as Nicolas says, if you have something connected between the color node it won't show up in openGL which is a pain. But to somewhat get around that limitation I copy the shader and run a connection around the offending node and hook it up to the OpenGL input.
    Click image for larger version. 

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    Click image for larger version. 

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  8. #8
    Quote Originally Posted by Tim Parsons View Post
    Yeah as Nicolas says, if you have something connected between the color node it won't show up in openGL which is a pain. But to somewhat get around that limitation I copy the shader and run a connection around the offending node and hook it up to the OpenGL input.
    Click image for larger version. 

Name:	WorksForMeA.jpg 
Views:	44 
Size:	758.9 KB 
ID:	148455
    Click image for larger version. 

Name:	WorksForMeB.jpg 
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ID:	148456
    I never really noticed or thought much of the open gl input so I didn't realize that could be done. That's a nice little work around is good to know!
    Threadripper 2990WX, X399 MSI MEG Creation, 64GB 2400Mhz RAM, GTX 1070 Ti 8GB

    https://www.dynamicrenderings.com/

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