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Thread: LW 2020.0.2 no backdrop color or backdrop image visible in layout (MAC)

  1. #1

    LW 2020.0.2 no backdrop color or backdrop image visible in layout (MAC)

    I've yet to be able to use LW 2020 in my workflow because of just general weirdness and odd changes.

    Why can I no longer see my chosen backdrop image or backdrop color in the VPR or renders? That seems like a silly thing to forget to fix.

    Every render has a black backdrop. Welcome to the year 2020.

  2. #2
    So apparently after spending an hour scouring panels, it seems like you have to create a "visible to camera" environment light for the backdrop image or backdrop color to be visible to the camera. That is so odd.

  3. #3
    TrueArt Support
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    You need to add Light Type Environment in Light Properties to be able to see Backdrop even with flat color?
    If so, fill bug report.
    On Windows I can immediately see Backdrop in fresh newly made scene in LW 2020.

  4. #4
    ack ack Markc's Avatar
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    Likewise, a default scene on Mac shows backdrop.
    cwarden: The new approach with LW2020 is to have an env light, that is just the new workflow.
    Mac Pro (2010) OSX 10.13 RX580 Pulse LW2020
    (plugins: LWcad 2018, TFD 1427, Syflex 2018, StarPro 2020, ExrTrader 2020, Ubercam 2.0, RR Daz Mocap (not working), DP Light 2020)

  5. #5
    But the benefit of the new Environment light is that you can have multiple backdrops for that light. One Environment light can now contain many instances of, say, Textured Environment. Each can have a different HDR image assigned to it. Then you can just toggle them on or off for different lighting conditions and background images. Very quick.

    If an Environment Light has "Use Global" checked (default), then it will use what you have set up in the Backdrop Editor as the image/environment. Unchecking it allows each Environment light to use its own image/environment setup.

  6. #6
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by Sensei View Post
    You need to add Light Type Environment in Light Properties to be able to see Backdrop even with flat color?
    If so, fill bug report.
    On Windows I can immediately see Backdrop in fresh newly made scene in LW 2020.
    Actually, I just tested, and if you save a scene from LW2019.1.5 with, say, Textured Environment as backdrop (with loaded image) visible in VPR, then reload the same scene in LW2020.0.2, VPR in LW2020 shows black.

    LW2020 does not appear to properly create/config the needed env light with loaded LW2019 (maybe also LW2018) scenes, even in LW2020.0.2, at least on Mac. It's definitely a bug, and OP should report it.
    Last edited by jwiede; 08-03-2020 at 12:45 PM.
    John W.
    LW2015.3UB/2019.1.5 on MacPro(12C/24T/10.13.6),64GB RAM, NV 980ti

  7. #7
    Yeah but if you go open the Background tab and select Texture Environment from the dropdown and double click it open it should be there and set up, was last time i did this, 2020 doesn't know how you want to use it ie: BG or Environment Light so it leaves it off I guess, have difficulty calling it a bug, user lack of troubleshooting skills, possibly

  8. #8
    Quote Originally Posted by gerry_g View Post
    user lack of troubleshooting skills, possibly
    You seem like a very pleasant person. Thank you for bringing your sparkling personality to my thread.


    As Jwied had guessed, I was opening a 2019 scene and had not really used 2020 yet.

  9. #9
    I took a scene fro 2015.3 and opened it in 2020.0.2, the original had an iSBL backdrop in it ie: a jpeg mapped to a sphere and an HDR mapped to Texture Environment in spherical mode, when I loaded it into 2020.0.2 and did the conversion by letting it write a new scene and put it in a new folder everything was present and correct, the HDR was still in Texture environment and its setting were correct, the jpeg was still mapped to the sphere.All I had to do was add an Environment Light and decide if I wanted it to use the HDR in Texture Environment or use something else, If there was anything you could remotely call a bug it was that some of the area lights in the scene had their axis flipped, despite being orientated correctly in the original 2015.3 version, which meant I had to go trouble shoot what had happened.

  10. #10
    Quote Originally Posted by gerry_g View Post
    which meant I had to go trouble shoot what had happened.
    So did I sunshine.

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