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Thread: Game Over Man visual FX created in Lightwave

  1. #1
    Profesor Pixel Poo Mr Rid's Avatar
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    Game Over Man visual FX created in Lightwave


    I put this demo together of some some visual FX I did for the comedy, Game Over Man in 2017.

    The zipline was mostly animated using DP Kit Spline Deform.

    Bullet was used for windows shattering, and for the zipline when pulled by the thrown iron.

    Small glass bits used PFX and instances.

    Juan Vargas modeled the two main buildings based off lidar scans, and textured with Substance Painter.

    I manually tracked most shots because the foreground guys were swinging around too much against a background that was too cluttered and close for practical depth cues. I used Syntheyes for a few of the helicoptor shots. I added rotors to other shots not seen here.

    Early on, more shots were expected to use CG buildings, but the compositors did a great job using various still photos taken on location.

    The wide shot of the man falling out the window while shooting was done in Maya by Jordon Alphonso, except the shattering windows I did in Lightwave.

    Sean Scott animated the zipline in a few shots, and the bullet shell at end.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  2. #2
    Top Dog
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    You never cease to amaze!

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    RETROGRADER prometheus's Avatar
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    David has really developed to the level of a Master at integrating detailed stuff, which you normally just would think is practical elements, so the VFX feels very much real.

  4. #4
    Word, Mr. Rid

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    An incredible job. Congratulations!
    English is not my native language so please be patient.

    Salvador Ureņa
    http://urenasalvador.wixsite.com/portfolio

  6. #6
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    great work Mr. R

    Nice to see Dpont plugins used

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    Registered User squarewulf's Avatar
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    Incredible work as usual. Nice job!

  8. #8
    Profesor Pixel Poo Mr Rid's Avatar
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    Quote Originally Posted by gar26lw View Post
    Nice to see Dpont plugins used
    I have used DP Spline Deform many times. It is the only to spline in LW. I am thinking of making a demo of all the uses for that.
    "O K, so what's the speed of dark?"

    Demo reel 2017
    https://www.youtube.com/watch?v=yOOixvRhcs4

  9. #9
    Registered User squarewulf's Avatar
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    Quote Originally Posted by Mr Rid View Post
    I have used DP Spline Deform many times. It is the only to spline in LW. I am thinking of making a demo of all the uses for that.
    Please do. DP Spline Deform has definitely saved my butt several times.

  10. #10
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    Quote Originally Posted by Mr Rid View Post
    I have used DP Spline Deform many times. It is the only to spline in LW. I am thinking of making a demo of all the uses for that.
    That would be great. I've never used it, and I imagine many others are in the same boat. It seems like the best tools for LW are usually the little known ones that have been right under my nose for years.

  11. #11
    Man of many cells. shrox's Avatar
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    Excellent.
    shrox www.shrox.com
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  12. #12
    Not so newbie member lardbros's Avatar
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    Really cool work Mr Rid... always enjoy seeing your breakdowns
    LairdSquared | 3D Design & Animation

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  13. #13
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    Fantastic work. Thanks for sharing it here.
    Salut!,
    Allabulle.

  14. #14
    And here I thought the 2017 Reel was a visual feast, excellent problem solving and final results David!
    Gary Chike

  15. #15
    ex-LightWave documentation BeeVee's Avatar
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    Lovely stuff! I've never even heard of the film, but maybe now I'll watch it only to say "I know the guys that did that in LightWave"

    B
    Ben Vost
    LightWave 3D Docs wiki
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