
Originally Posted by
kyuzo
Actually prometheus, I haven't used bullet much at all, can you give a couple of more pointers how I could set something up using 'negative forces'?
I have tried setting up a static body, and a 'parts' mesh with loads of small spheres, but they're just bouncing off the larger shape even if I have friction right up to 100%. I'm not sure where 'negative forces' come into it. Gravity seems to be in a specific vector. Not sure how I can set up an object as an attractor?
I sense I'm missing something fundamental. If you can point me in the direction of a tutorial or provide a few more keywords for me to google I'd much appreciate it.
I'm switching off for the night. Will mull things over and have another look tomorrow.
Cheers,
Derek
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