I'm trying to come up with a technique to correct some wt maps that were transferred to TuxCat's fur via Paint Weights. The weights were transferred from a zero pose, but then when the character is actually posed, there are a few polys that are confused where they belong it seems.
What I've been doing is save an endomorph to the fur object at that frame (fur was divided up so there are 5 fur objects), save out that object with it's new morph, then exit Layout & open the object in Modeler. I can then enable the morph & see the errant polys.
My problem now is how to actually adjust the weights. I can just delete the polys which works, but I'd like to find an adjustment solution where I can save every follicle.
With the arcane points info to see what weights actually be long to given point, SINCE YOU HAVE TO OPEN EACH INDIVIDUALLY, I'm able to eventually see what weights are involved, but not sure what the next step should be. Remove Wts? Set Values? Zero Values? ...
There must be a better overall technique?
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