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Thread: Export UCX Collision from Lightwave to Unreal ?

  1. #1

    Export UCX Collision from Lightwave to Unreal ?

    When with Blender, Max, Maya or any other software, it seems to be easy to export a simplified mesh collision to Unreal Engine (UCX)
    I can't figure how to do that with Lightwave?

    Anyone can explain the way ?

    Do i need to place the mesh into a second layer and export from modeler?
    Do i have to send it first to Layout and Export that from there?

  2. #2
    The best thing i can do, is to load my Collision Mesh as a LOD and set "LOD for collision" = 1

    So i still need help for a proper solution...


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