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Thread: Still no Bullet-driven instances?

  1. #1
    Electron wrangler jwiede's Avatar
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    Still no Bullet-driven instances?

    My need is in the "lots of objects falling in/around other objects" genre, and I'd _much_ prefer to avoid cloning and use instances (and it needs to use Bullet, not flocking, clothFx, etc.). It's important they be able to move randomly and independently, so just "hiding" the ganged-object behavior won't work.

    Just wondering if anyone had figured out any viable workaround that allows Bullet to efficiently drive large numbers of instances' motions?

    I'll switch to clones if I absolutely must, but would really prefer to avoid that if at all possible.
    Last edited by jwiede; 06-05-2020 at 08:12 PM.
    John W.
    LW2015.3UB/2019.1.5 on MacPro(12C/24T/10.13.6),64GB RAM, NV 980ti

  2. #2

    what about baking some proxy objects, run the sim, then bake.

    after that you could add instances to the proxies (i'd presume)
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  3. #3
    Electron wrangler jwiede's Avatar
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    That's still hiding that all instances would move identical to the proxies (iow, ganged-object behavior). That won't work for my needs, but thanks for trying.
    John W.
    LW2015.3UB/2019.1.5 on MacPro(12C/24T/10.13.6),64GB RAM, NV 980ti

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