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Thread: Alembic workflow for Unity

  1. #1

    Alembic workflow for Unity

    Does anyone have any tips or can point me in the direction for a proper alembic workflow for Unity?

    I can create and import an almebic just fine. What I'm trying to get my head wrapped around is the actual management of imported alembic animation on to prefab assets. Since I have to redo the surfacing in Unity and the alembic brings in the original geo, can I apply my alembic cache to my prefab?

    It is the same idea as apply a mdd to a model file.

    Thanks in advance.
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  2. #2
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    assume so, install package?

  3. #3
    I have the alembic importer package installed. I can get an alembic to import. I'd like to know how I can apply the deformation cache to a prefab of the same geometry that is surfaced in Unity.
    My opinions and comments do not represent those of my employer.
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    www.zazzle.com/gopuggo

  4. #4
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    i’d assume there is an alembic component that can be assigned to a mesh?

    alembic stream or similar

    https://blogs.unity3d.com/2017/12/04...port-in-unity/

  5. #5
    I've seen this blog. I downloaded the assets today but it only has the one mesh in there. Not examples of multiple shots.

    I've tried applying the alembic to my prefab but the alembic slot won't accept the file. Only if I apply the alembic to the file it is associated with. I can apply my prefab surface to the alembic file but that's not a very efficient workflow.
    My opinions and comments do not represent those of my employer.
    www.ernestpchan.com
    www.zazzle.com/gopuggo

  6. #6
    I found this.

    Alembic Material Mapper
    https://docs.unity3d.com/Packages/co...ual/index.html
    My opinions and comments do not represent those of my employer.
    www.ernestpchan.com
    www.zazzle.com/gopuggo

  7. #7
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    is this the same issue in Lightwave? I think that the last time i tried alembic, I ran in to something similar

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