I've been pulling my hair out for about a year and a half over this issue and I'm on the brink of something really awesome, but I just can't figure out what to do!
The result I'm looking for is this:This is made using FiberFX with a cel shader set to only one shade, so there are no shadows, and a baked texture of the underneath mesh's fur pattern.
the issue with this is that if I was to animate this, the shadows would never EVER move, because as far as I know, there is no way to change an image every frame. meaning I would have to render every frame seperate, and that would take WAAAAAY too long.
So currently I'm still stuck at this:which is FiberFX Solids (Strokes looks even worse) which are shading themselves every single fiber. The only solution I can see is if I could somehow take the lighting and shadow information from the tail's main mesh and transfer it into the fiber's surface. adding a layer of darkness over the UV map. Does anyone have any ideas or ways around this or a plugin to help? Thank you
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