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Thread: Tyre Smoke Hypervoxels

  1. #1
    Registered User 3dhotshot's Avatar
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    Tyre Smoke Hypervoxels

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  2. #2
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by 3dhotshot View Post
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    Itīs just a still, and for smoke..that is all smoke and mirrors
    Animation?

  3. #3
    Registered User 3dhotshot's Avatar
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    abit bored at work its just quick and dirty 5 minute setup, since work is slowing down due to global pandemic.
    Last edited by 3dhotshot; 03-24-2020 at 08:43 AM.

  4. #4
    Registered User 3dhotshot's Avatar
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    this is just a simple lw test.

  5. #5
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by 3dhotshot View Post


    this is just a simple lw test.
    looking decently, If you havenīt done so, add local density gradient in dissolve channels to make the voxel edges smoother, add particle age gradient on the density or opacity channels for the starting particle age to avoid pop in of the voxels.

    If possible, I would try gas solver for some "real smoke"

  6. #6
    Registered User 3dhotshot's Avatar
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    well obviously this was not meant to be a high end simulation

  7. #7
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by 3dhotshot View Post
    well obviously this was not meant to be a high end simulation
    Understood, particle effects like this can work in many situations and without the need of the long fluid simulations.

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