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Thread: animation help

  1. #1
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    animation help

    how can make like this in lightwave anyone can help me please ?




    https://www.youtube.com/watch?v=2blEdHrmfbQ

  2. #2
    Curmudgeon in Training Ma3rk's Avatar
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    I can't find the demo scene but there was one with the LW content demonstrating transferring of Parenting between items. I think that's basically what's being used with your cube.
    "Never be a cat in a cartoon. Never." Chief Wiggum

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  3. #3
    Try this test scene: Cube_Roll_Content.zip

    It is using the Parenter plugin, under the Cube's motion options. It uses nulls to parent to rotate and flip the cube along. Read up on it in the manual: https://docs.lightwave3d.com/lw2019/...ifier/parenter

    There's probably some tutorials on youtube also.

  4. #4
    Here is another slightly different method:

    Wuerfel.zip

    "Control" controls the cube. A 360° rotation on the bank axis moves the cube. This allows you to easily animate direction and speed. The bank rotation controls the Cyclist Motion Modifier of the Cube object and the Null. With "Startposition" you can modify the cube starting position.

    If the cube should not be 1m x 1m x 1m you have to adjust the animation of the zero object and the Cube object. The Cyclist Motion Modifier is set for 100 rollovers. If you want the cube to roll over more often you have to adjust the Cyclist Motion Modifier.

    ciao
    Thomas

    p.s.: there is a LW 95 and a LW 2018 Version.
    Web: www.dieleinwandhelden.com

    I use two pieces of the three-piece application with mocap module.

  5. #5
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    It may not be what you're after, but you could use Bullet as well, using a hidden "poker" object to push the cube along. A roughed out sample scene is attached:

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    MOV file: Bullet_RollingBox_HiddenPoker.mov

    Persepective view showing hidden "poker": Bullet_RollingBox_HiddenPoker_Perspective.mov

    Here's the base setup:

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    where the Poker object has "Unseen by Camera", rays, etc. set in the Render tab. The Friction is set to 100% on both the cube and the floor so the cube rolls rather than sliding along under the impetus of the poker.

    mTp
    Attached Files Attached Files
    Last edited by MonroePoteet; 03-23-2020 at 10:48 PM. Reason: Friction on cube and floor

  6. #6
    Curmudgeon in Training Ma3rk's Avatar
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    Quote Originally Posted by MonroePoteet View Post
    It may not be what you're after, but you could use Bullet as well, using a hidden "poker" object to push the cube along. A roughed out sample scene is attached:

    mTp

    For some reason that just strikes me as hilarious. "Go on! Git! Git! Move it!"

    I used a a similar bullet technique (probably suggested by you) for BB2 as RebelHill sort of glossed over animating him in his tutorial.
    "Never be a cat in a cartoon. Never." Chief Wiggum

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  7. #7
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    Yes, it was fun setting it up. Poke the box, wait for it to settle, poke it again. "Now GIT!"

    BB2? - sorry missed the reference.

    mTp

  8. #8
    Curmudgeon in Training Ma3rk's Avatar
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    The droid from one of the Star Wars...

    Click image for larger version. 

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    In Rebel Hill's LSR series, he uses a free model to demonstrate surfacing with the Node system. RH skipped over the actual animation part though and someone suggested using Bullet. So, he has a Bullet sphere pushing from inside the lower body sphere. I worked but not the easiest way to animate certainly.
    "Never be a cat in a cartoon. Never." Chief Wiggum

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  9. #9
    Curmudgeon in Training Ma3rk's Avatar
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    My error. It's BB-8.

    I never saw this one, or any after for that matter. I'm probably in violation of some law but so it goes.
    "Never be a cat in a cartoon. Never." Chief Wiggum

    The Big Apexx System:
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