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Thread: animation help

  1. #1
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    animation help

    how can make like this in lightwave anyone can help me please ?




    https://www.youtube.com/watch?v=2blEdHrmfbQ

  2. #2
    Curmudgeon in Training Ma3rk's Avatar
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    I can't find the demo scene but there was one with the LW content demonstrating transferring of Parenting between items. I think that's basically what's being used with your cube.
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  3. #3
    Try this test scene: Cube_Roll_Content.zip

    It is using the Parenter plugin, under the Cube's motion options. It uses nulls to parent to rotate and flip the cube along. Read up on it in the manual: https://docs.lightwave3d.com/lw2019/...ifier/parenter

    There's probably some tutorials on youtube also.

  4. #4
    Here is another slightly different method:

    Wuerfel.zip

    "Control" controls the cube. A 360° rotation on the bank axis moves the cube. This allows you to easily animate direction and speed. The bank rotation controls the Cyclist Motion Modifier of the Cube object and the Null. With "Startposition" you can modify the cube starting position.

    If the cube should not be 1m x 1m x 1m you have to adjust the animation of the zero object and the Cube object. The Cyclist Motion Modifier is set for 100 rollovers. If you want the cube to roll over more often you have to adjust the Cyclist Motion Modifier.

    ciao
    Thomas

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  5. #5
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    It may not be what you're after, but you could use Bullet as well, using a hidden "poker" object to push the cube along. A roughed out sample scene is attached:

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    MOV file: Bullet_RollingBox_HiddenPoker.mov

    Persepective view showing hidden "poker": Bullet_RollingBox_HiddenPoker_Perspective.mov

    Here's the base setup:

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    where the Poker object has "Unseen by Camera", rays, etc. set in the Render tab. The Friction is set to 100% on both the cube and the floor so the cube rolls rather than sliding along under the impetus of the poker.

    mTp
    Attached Files Attached Files
    Last edited by MonroePoteet; 03-23-2020 at 10:48 PM. Reason: Friction on cube and floor

  6. #6
    Curmudgeon in Training Ma3rk's Avatar
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    Quote Originally Posted by MonroePoteet View Post
    It may not be what you're after, but you could use Bullet as well, using a hidden "poker" object to push the cube along. A roughed out sample scene is attached:

    mTp

    For some reason that just strikes me as hilarious. "Go on! Git! Git! Move it!"

    I used a a similar bullet technique (probably suggested by you) for BB2 as RebelHill sort of glossed over animating him in his tutorial.
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  7. #7
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    Yes, it was fun setting it up. Poke the box, wait for it to settle, poke it again. "Now GIT!"

    BB2? - sorry missed the reference.

    mTp

  8. #8
    Curmudgeon in Training Ma3rk's Avatar
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    The droid from one of the Star Wars...

    Click image for larger version. 

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    In Rebel Hill's LSR series, he uses a free model to demonstrate surfacing with the Node system. RH skipped over the actual animation part though and someone suggested using Bullet. So, he has a Bullet sphere pushing from inside the lower body sphere. I worked but not the easiest way to animate certainly.
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  9. #9
    Curmudgeon in Training Ma3rk's Avatar
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    My error. It's BB-8.

    I never saw this one, or any after for that matter. I'm probably in violation of some law but so it goes.
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  10. #10
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    Quote Originally Posted by Ma3rk View Post
    My error. It's BB-8.

    I never saw this one, or any after for that matter. I'm probably in violation of some law but so it goes.
    No sir. The crime is that they were made in the first place.

  11. #11
    Curmudgeon in Training Ma3rk's Avatar
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    Quote Originally Posted by Shabazzy View Post
    No sir. The crime is that they were made in the first place.
    Well, once Di$ney got involved, sounds like things went a bit off the rails. George knew what he was doing by taking the money & skedaddling. But it's not just them unfortunately; it's systemic. My movie viewing, not just going, has dwindled considerably over the years; largely due to them becoming everything except story driven or original. The pendulum will eventually swing, but it's going to take quite some time I suspect.
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  12. #12
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    Quote Originally Posted by Ma3rk View Post
    The droid from one of the Star Wars...

    Click image for larger version. 

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    In Rebel Hill's LSR series, he uses a free model to demonstrate surfacing with the Node system. RH skipped over the actual animation part though and someone suggested using Bullet. So, he has a Bullet sphere pushing from inside the lower body sphere. I worked but not the easiest way to animate certainly.
    Oh, right. For that "roller ball" kind of droid, I'd use a Bullet Forcefield rather than the poker approach, although it shows up what I consider to be a severe limitation of Bullet: the lack of FX "groups" that were available in the classic LW FX implementation which allowed a Wind (i.e. Forcefield) to only influence some subset of Items in the scene. Sample scene attached.

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    MOV file: Bullet_BB-8_StarWarsDroid.mov

    The sample scene as uploaded requires the DPKit ParticleInfo node to leave the trail in the sand, since the native ParticleInfo node doesn't allow specification of the input FX Emitter left by the droid which then adds a Bump map to the sand texture.

    The head of the droid is controlled by a Nodal Motion graph, which places it in Y above the Bullet-moved Body, and the rotation angle is controlled by the Forcefield's Heading with a textured World-Coordinate Pitch to "bobble it about".

    mTp

    P.S. I didn't like any of the SW prequel / postquels, but I thought Rogue One was OK - just my opinion, though!
    Attached Files Attached Files

  13. #13

    cute!   
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  14. #14

    mighty cool, tried that using HardFX soem time back, but couldn't quite make it work...




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  15. #15
    Curmudgeon in Training Ma3rk's Avatar
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    Quote Originally Posted by MonroePoteet View Post

    The head of the droid is controlled by a Nodal Motion graph, which places it in Y above the Bullet-moved Body, and the rotation angle is controlled by the Forcefield's Heading with a textured World-Coordinate Pitch to "bobble it about".

    mTp

    P.S. I didn't like any of the SW prequel / postquels, but I thought Rogue One was OK - just my opinion, though!
    Maybe I'll check out that one then.

    I've saved this scene off & will certainly play around & check out what you came up with.
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