View Poll Results: Keyframer - What needs to improve?

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  • What is Keyframer?

    5 41.67%
  • I love it as it is!

    0 0%
  • I use it a lot.

    0 0%
  • I use it now and then.

    1 8.33%
  • It could be improved.

    2 16.67%
  • I never use it.

    4 33.33%
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Thread: Keyframer - What needs to improve?

  1. #1
    Super Member vncnt's Avatar
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    Keyframer - What needs to improve?

    After LightWave v4.5 (in 1995?) I've never seen functional updates to Keyframer.
    Could this be an important reason why don't see a lot of animated features in the Gallery?

    Anyway, I'm interested in your opinion.
    What would YOU like to improve?
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  2. #2
    Super Member vncnt's Avatar
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    Oh, I forgot to ask: please explain your vote.
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  3. #3

    Keyframer >
    https://docs.lightwave3d.com/lw2019/...tion/keyframer


    can't recall, is it something like CreateKey+ from dStorm ?


    or ChanKey >




    also see > Mot-ify
    https://forums.newtek.com/showthread...=1#post1300019


    RyanRoye plugins / RebelHill plugins
    should also, definitely, be looked into ... been swamped with other things here, and can't recall...

    i bet many of these ideas / features could be merged.

    anyways, above links if someone wants to investigate further.
    Last edited by erikals; 03-13-2020 at 07:00 PM.
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  4. #4
    Super Member vncnt's Avatar
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    Quote Originally Posted by erikals View Post
    Keyframer >
    https://docs.lightwave3d.com/lw2019/...tion/keyframer


    can't recall, is it something like CreateKey+ from dStorm ?
    It's a native LightWave plugin that handles:
    • Export of translation channels in envelope files from selected Items and selected frame range to a directory.
    • Import of translation channels in envelope files to selected Items and a selected frame range.
    • Copy/Paste translation envelope data from source Item to target Item.
    • Some key-related manipulation functions.

    Quote Originally Posted by erikals View Post
    or ChanKey >




    also see > Mot-ify
    https://forums.newtek.com/showthread...=1#post1300019


    RyanRoye plugins / RebelHill plugins
    should also, definitely, be looked into ... been swamped with other things here, and can't recall...

    i bet many of these ideas / features could be merged.

    anyways, above links if someone wants to investigate further.
    Thanks, these tools could be inspiring - I will check them.

    But I'm still interested how LW-users actually use LightWave to actually animate.

    Because all that key data can be overwhelming and difficult to manage. For me, sometimes it feels like writing a letter using a low level Assembler language.
    To me, the Keyframer plugin is an example of a classic solution that feels a bit like a typewriter to generate a great acting performance, instead of a fully featured text editor, or even better: a good chunk of clay that is much easier to sculpture.

    So I'm especially interested in processes on a slightly higher level: swap, revert, symmetry, quick setup, timing, recycle, library management, big modifications, refining, preview,

    and on a medium high level: lip-sync, line-of-action, basic animation laws,

    and even things like sharing your animations with teams, performance tuning, or even take-it-apart-and-rebuild situations.

    What do you think of the important steps in your own production process? What could increase your productivity?
    What would make you start animating at all? Or expand your current animation activities?

    What holds you back?

    Fire at will.
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  5. #5

    What holds you back?



    It just takes forever to learn... >
    modelling - animation - character animation - surfacing - rigging - mocap/facecap - video editing - audio / sound effects - sales - marketing

    so, character animation is just one of those areas that gets delayed.  

    Because all that key data can be overwhelming and difficult to manage. For me, sometimes it feels like writing a letter using a low level Assembler language.
    To me, the Keyframer plugin is an example of a classic solution that feels a bit like a typewriter to generate a great acting performance, instead of a fully featured text editor, or even better: a good chunk of clay that is much easier to sculpture.
    this is where IKBooster and such comes into play.
    but if something is tricky with IKB, you should see if these can help >
    Keyframer - CreateChan - Motify

    You should also check RHiggit, and its tools
    You should also check RyanRoye's RR Tools

    and TAFA (now free)
    Last edited by erikals; 03-14-2020 at 05:37 AM.
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  6. #6
    Super Member vncnt's Avatar
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    Quote Originally Posted by erikals View Post
    Luckily thanks to the corona virus we have all the time in the world!

    Talking about corona, doesn't slightly look like a virus?
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  7. #7

    Luckily thanks to the corona virus we have all the time in the world!
    never underestimate the silence.  


    heh, yes, it actually does.  
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  8. #8
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    Purely from memory, didn't the old plugin Maestro have a capability to unify all sorts of functions to animate ? (See the Splinegod review at the bottom left).
    http://www.stillwaterpictures.com/maestro/

  9. #9

    Maestro was cool, does it work anymore tho' ?

    ----

    it also looks like >

    RHiggit is smarter/faster
    Ryan Roye's IKB videos and Tools are also smarter/faster

    ...tho' might certainly be some aspects of Maestro that are beneficial.

    as far as i recall, i left it since it didn't focus that much on animating in-view, but rather through the Maestro panel.
    Last edited by erikals; 03-14-2020 at 07:48 AM.
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  10. #10
    Super Member vncnt's Avatar
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    Actually, I prefer to use my own tool (see signature) but I want to look beyond that.
    On a larger scale, and find what's missing, or could be improved.

    Or bridged.
    For example I could bring Keyframer compatibility to my own tool but it don't really needs it because it's much more advanced than Keyframer.
    Another example: I just added support for export/import of X-Sheet data. But that's more like a bridge to a classic workflow. A step back in time if you like, or just need to share data on a very detailed level but that kind of input (detailed per frame) probably doesn't come from your colleagues.

    With so much progress in automation in the past 30 years I can't believe that anno 2020 there is nothing to improve or can be done to move to a more slick workflow.
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  11. #11

    one of the problems perhaps is that there is progress, here, and there. a bit all over the place.

    take this nice Hotspot function in Maestro for example. Not sure if that is available elsewhere.


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  12. #12
    Super Member vncnt's Avatar
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    Hotspots v0.1 in Legato RC, implemented: Add hotspot, Select hotspot, Delete hotspot, Save hotspots, and Load hotspots.

    Click image for larger version. 

Name:	hotspots.png 
Views:	31 
Size:	52.9 KB 
ID:	147091

    Todo: record current item @ Add, select recorded item @ Select hotspot, draw background image, select background image, save selected image.
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  13. #13

    Cool, i should check out NLA too...  
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  14. #14
    Super Member vncnt's Avatar
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    I haven't touched NLA for a long time.
    For the moment, I expect more yield from the KEY viewport related features.

    Ok, just added: record current item @ Add, select recorded item @ Select hotspot.
    Even bi-directional: when I select an Item in Layout, the Selector hotspot selection is updated.

    It's not yet in the latest build.
    I hope to continue with the background image tomorrow.
    Download my free Legato plugin for CA in LightWave
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  15. #15
    Super Member vncnt's Avatar
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    Now experimenting with WAV files to measure base frequency / amplitude / timing / rhythm
    to distinguish between words, syllables, vowels, and consonants.

    Step 1: WaveReader function. This is a 1kHz 16bit/ch mono sine wave, exported as CSV data:

    Click image for larger version. 

Name:	WaveReader.png 
Views:	20 
Size:	147.3 KB 
ID:	147093

    I could even support 2 channels (stereo) to analyse a dialog ...
    Download my free Legato plugin for CA in LightWave
    Pose- and Motion Libraries, tools to structure your story/poses/performances, X-sheet I/O, audio analysis, hotspot item selection, ...

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