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Thread: DP Light 2018

  1. #16

    nice!





    i can see how this can be of good use!   
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  2. #17
    Curmudgeon in Training Ma3rk's Avatar
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    Quote Originally Posted by dpont View Post
    I tested again all the DP Lights on a 4 cores machine windows version.
    LW 2019.1.5,
    fresh install of the plugin,

    first using the default light, switching to all DP Lights
    successively, of course setting at minima for DP Custom, a mesh object,
    for DP Web an IES file correctely oriented (VPR with Overlay),

    also setting the default light to zero intensity, and adding
    a new DP Light for each type,

    In all cases Light is lighting here.

    So no clue to say more…


    Denis.
    I don't know either Denis. Just tested your latest & they're a no go for most. Switching to Color Temp mode, none worked. Be glad to be guinea pig for testing if you like. Don't know if it's the RTX cards or what. Looks like we're all gonna have a bit of free time here for awhile & would be nice to flesh this out.

    I've edited my sig so you have an idea what I'm playing with.

    M.
    Last edited by Ma3rk; 03-22-2020 at 11:50 PM.
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  3. #18
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    Quote Originally Posted by Ma3rk View Post
    I don't know either Denis. Just tested your latest & they're a no go for most. Switching to Color Temp mode, none worked...
    Yes I can confirm this one,
    "Color Temp." was broken, this is is fixed now.

    Thanks for report,
    Denis.

  4. #19
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    I updated DP Light 2018,

    A few fixes,
    I fixed the nodal latency in cloned lights, no more needing a manual update.
    Light Nodal setup wasn't updated at time.
    Fixed excessive falloff in Tube Light.


    Added Volumetric in all lights.

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    Denis.

  5. #20

  6. #21
    Eat your peas. Greenlaw's Avatar
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    That's fantastic! I'm updating now to give it a try.

    Thank you Denis, for continuing to support LW.

  7. #22
    Super Member JohnMarchant's Avatar
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    Oh thanks Denis.

    I was also looking at another plugin you had DP MicroDisp, does this work with 2018 and above.
    Last edited by JohnMarchant; 04-16-2020 at 08:52 AM.
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  8. #23
    Super Member omichon's Avatar
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    Looking very cool ! Thank you for this update, Denis
    www.oliviermichon.fr | 3D Animation, Motion Graphics and Broadcast Design.

  9. #24
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    Quote Originally Posted by JohnMarchant View Post
    ...I was also looking at another plugin you had DP MicroDisp, does this work with 2018 and above.
    No as legacy volumetric it does'nt work in LW2018+,
    I think it is obsolete, since there's primitives now.

    Denis.

  10. #25
    Member adhesiveX's Avatar
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    Thanks Denis! Donated.

  11. #26
    I found that most of the lights do not work with the principled material - is that correct?
    Tim Parsons
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  12. #27
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    Quote Originally Posted by Tim Parsons View Post
    I found that most of the lights do not work with the principled material - is that correct?
    Just specular or something else?
    Could post a preset?

    ..Ok I see, even diffuse for some of the light, I will see.


    Denis.
    Last edited by dpont; 04-16-2020 at 11:56 PM.

  13. #28
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    I fixed the issue with Principled BSDF material,
    however there's still something wrong with specular.


    Denis.

  14. #29
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by dpont View Post
    No as legacy volumetric it does'nt work in LW2018+,
    I think it is obsolete, since there's primitives now.

    Denis.
    But thereīs a legacy volumetric switch in 2018-2019...wouldnīt that work?
    Havenīt had the time to test though.

    Obsolete, no..thereīs only the shape item primitive that can create volumetric shape displacement, and it is currently limited to a couple of shapes and isnīt fully developed to work
    with any geometrical shape..unless writing your own code for it I think.

    - - - Updated - - -

    Quote Originally Posted by dpont View Post
    No as legacy volumetric it does'nt work in LW2018+,
    I think it is obsolete, since there's primitives now.

    Denis.
    But thereīs a legacy volumetric switch in 2018-2019...wouldnīt that work?
    Havenīt had the time to test though.

    Obsolete, no..thereīs only the shape item primitive that can create volumetric shape displacement, and it is currently limited to a couple of shapes and isnīt fully developed to work
    with any geometrical shape..unless writing your own code for it I think.

  15. #30
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    Quote Originally Posted by prometheus View Post
    ..But thereīs a legacy volumetric switch in 2018-2019...wouldnīt that work?...
    No DP_MicroDisp doesn't work with legacy volumetric in LW2018+, same for volumetric DP Instance,
    may be because they are solid volumetric not 'volume' volumetric, but don't know really,
    the problem is that we can no more modify and recompile legacy volume with LW2018+.



    Denis.

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