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Thread: How to Soft Body a Tree like This in Lightwave?

  1. #31
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    Same technique, non-photorealistic render, composited "by twos":

    Bullet_Tree_6_InWind_LWEdgerPainter_Composite.MOV

    mTp

  2. #32
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    Here's the scene file for the prior animation, if anyone's interested. A couple of modifications over the prior scene: I added a Bend deformer to have the overall tree sway:

    Click image for larger version. 

Name:	BendDeformer_FullTreeSway.jpg 
Views:	18 
Size:	1.14 MB 
ID:	146956

    which uses a Noisy Channel envelope modifier to sway "randomly".

    In addition to the oscillating Rotation, the Leaf instancer includes a random Offset per leaf, separating it from the DP Tree branches:

    Click image for larger version. 

Name:	LeafInstancerNodes_IncludesOffset.jpg 
Views:	13 
Size:	1.27 MB 
ID:	146957

    Of course, there aren't any "branchlets" or petioles connecting the DP Tree branches to the offset leaves, but that's OK for the non-photorealistic animation.

    The attached scene file had the LWEdgerPainter and Full Resolution Blur plug-ins removed from the Image Processing panel (CTRL-F8) - the LWEdgerPainter is a home-grown plug-in not suitable for publication, but whose non-photorealistic drawing type effect can probably be attained with the Sketch plugin. I also didn't package the Dynamics folder (baked Bullet displacement data) due to forum size restrictions.

    mTp
    Attached Files Attached Files
    Last edited by MonroePoteet; 02-26-2020 at 08:30 AM. Reason: Use correct packaged scene / object ZIP

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