Results 1 to 11 of 11

Thread: Unreal Hair

  1. #1

    Unreal Hair


    no, really...

    UNREAL Realtime Hair !

    check the video!   ( and the superb antialiasing! )


    https://www.fxguide.com/fxfeatured/u...-hair-advances


    Last edited by erikals; 02-07-2020 at 05:40 PM.
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  2. #2

  3. #3

    nope, no path tracing from what i recall.

    the antialiasing algorithm is stunning tho'
    besides the shading in realtime of course...

    Amazing.   
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  4. #4
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    16,251
    Quote Originally Posted by erikals View Post
    nope, no path tracing from what i recall.

    the antialiasing algorithm is stunning tho'
    besides the shading in realtime of course...

    Amazing.   
    It is, especially since I have to wait for lw to render, and my mirror shows no realtime hair either, except for some homer strands.

  5. #5
    Registered User Oldcode's Avatar
    Join Date
    Jan 2004
    Location
    Boston
    Posts
    454
    Wow! That looks amazing! Do you think there's any chance of being able to exchange hair and motion between Unreal 4 and Lightwave? I'd give just about anything to animate hair like that!

  6. #6

    exchange hair and motion between Unreal 4 and Lightwave?
    um, no idea, no Unreal user, as of yet anyways.

    but it is a proxy method (1 strand drives 10 strands) so might be close to the Syflex method seen here >
    https://www.youtube.com/watch?v=f8j1ECepjWE

    file;
    https://forums.newtek.com/showthread...=1#post1377843
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  7. #7
    pass:sword OFF's Avatar
    Join Date
    Feb 2003
    Location
    Russia
    Posts
    1,050
    Probably in the near future all 3D packages will go to game engines.

  8. #8

    let me fix that...  

    Quote Originally Posted by OFF View Post
    P̶r̶o̶b̶a̶b̶l̶y̶ in the near future all 3D packages will go to game engines.
    similar tech will be the leader for sure.  
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  9. #9
    Registered User Oldcode's Avatar
    Join Date
    Jan 2004
    Location
    Boston
    Posts
    454
    Quote Originally Posted by erikals View Post
    let me fix that...  



    similar tech will be the leader for sure.  
    Oh goodie goodie goodie! I can't wait!

  10. #10
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    16,251
    Quote Originally Posted by OFF View Post
    Probably in the near future all 3D packages will go to game engines.
    But then you will be hooked on the computer all day and canīt get a coffe break while rendering
    Itīs only a matter of time as software and hardware increase in capability..we always want it sooner than later.

  11. #11

    erikals coffee break = taking a break from drinking coffee...

     
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •