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Thread: ParticleFX on ik driven or sequenced objects

  1. #1
    Registered User Romizer's Avatar
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    ParticleFX on ik driven or sequenced objects

    Hello

    Is there a way that particleFX can detect collisions with ik-deformed objects?
    I also tried with object sequences. but the particles only recognizes the first object.

    Thanks

  2. #2

  3. #3
    Always prefer MDD caches over object sequences, there is no reason to have 1 object per frame if the geometry doesn't change. Your only other option would be to bake out the frames of the IK setup, but the problem there is that there are no native Lightwave tools that can do that.
    Professional-level 3d training: Ryan's Lightwave Learning
    Plugin Developer: RR Tools for Lightwave

  4. #4
    Registered User Romizer's Avatar
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    Thanks for answer!

    I'm building a hand washing scene where the water doesn't have to be absolutely realistic.
    The hands move but the particles only collide with the basic object.
    Have I really missed anything?

    Click image for larger version. 

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    Must go the blender fluid to Lightwave way.
    it should work there.


  5. #5
    Hi,
    have you tried to use Object-advanced Type in the FX Collision settings? Some time ago I have noticed that Object-subdiv does not work for subdivided objects when animated with bones.
    If I remember correctly. I can't test that now.

    ciao
    Thomas
    Web: www.dieleinwandhelden.com

    I use two pieces of the three-piece application with mocap module.

  6. #6
    Super Member CaptainMarlowe's Avatar
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    It should work but not of you just scrub the timeline. There is a «*calculate*» icon in the particles menu, try to compute from here.

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