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Thread: Frames per scene

  1. #1
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    Frames per scene

    Does Lightwave have a limit of frames per scene?

    Thanks,

    Mark

  2. #2
    Quote Originally Posted by marklynn View Post
    Does Lightwave have a limit of frames per scene?

    Thanks,

    Mark
    I'm not sure what you mean by 'frames per scene'. Do you mean frames per second? As far as I know, you can render as many frames per second as you need.

  3. #3
    skeptic lertola2's Avatar
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    As far as I know the number of frames is not limited in any practical way. A little experimenting shows that Lightwave can display a frame range from -8,388,607 to 8,388,607 in the timeline at the bottom of the main window.

  4. #4
    Super Member vncnt's Avatar
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    A 24 bit integer. Seems a logical limitation.

  5. #5
    I’m guessing that if you were animating at 120 FPS, then you would need a lot more frames.

  6. #6
    Super Member vncnt's Avatar
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    2^(24) = 16.777.216 frames as a render range (and/or preview range) in a scene, between -8388607 and 8388607.
    That's not enough frames for you?

    Mark wasn't asking for a FPS limit.

    Even at 120 FPS, that's more than 38 hours (or 1.6 day on this planet) of animation in a single scene.
    It would take a lifetime to render on a single CPU.
    Not to mention the expected storage size, and the problem of depricated image formats.

  7. #7
    If you could get your render times to one second per frame, then it’s very manageable. Besides, that’s what render farms are for ��

    Depends a lot on what resolution you are rendering also.

  8. #8
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    Thanks all for your input. What I'm wanting to do is create an animation of about an hour's length at 24 fps. That would be about 80-90,000 frames. It won't be rendered as we'll be "moving around" in it to view various automated operations. We're looking for timing improvements and interferences and robot motions.

    You've all been helpful.

    Merry Christmas
    Last edited by marklynn; 12-26-2019 at 01:01 PM.

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