I wanted to create some animated characters to use in a game being developed with Unity 3D.

I know a bit about using bones in Lightwave, but have never done rigging.

I started to look at some videos but was a bit confused about which method is best.

From what I understand so far I see I can do more manual FK and IK type bone rigging set ups, and then there is also option of using Genoma, and I am seeing a third option to use Lightwave's IK Boost system.

Can someone advise on which type of rigging is best suited for creating characters with animation to use in Unity 3D games?