Not sure, maybe you didnīt look deep enough, or perhaps your definition of med res is not the same as mine?
well..I found some of them decent med res, this ape was 32 0000 polys, havenīt checked them all, but a cow 29345 polys, looking decently good, most of them are triangulated, but in lw2019 I can use merge triangles, uv map and textures intact and I get a decent quadmodel directly, not all though...have to check them.
One half of the brain..looking quite good which I will be doing some blender renders with due to itīs subsurface system and emissive lights is so much faster..that model 20652 faces.
some dinos at 32 000 faces etc.
What I could do...If I am allowed to share these models that is, I may have to check with microsoft, or remix first though, that is packing/ zipping them down to archives in proper category, animals, dinos, insects..and misc..and perhaps put it up somewhere, initally I could probably share on onedrive, then will see.
I could also take snapshot from modeler to get the texture and wireframe, or even render it..but it may take some time.
I mostly will use these models for reference studies myself, render testings etc, or some simple visual information of a shark vs a whale in size..or similar situations.
some models are in a tpose style, but most of them are not..meaning they already have a specific pose, so for rigging that would be more job to adress if you would want that.
the Dino below first as it comes in from fbx (works nicely in blender as well) I downloaded All of them to be saved in fbx ..since that is the format working the best in Lightwave and Blender, they can also be reloaded in to paint 3D for painting or adding decals or textures if needed (sorry no mirror function) Mari could be an alternative..or just paint in 2d with photoshop or Krita.
The dino first triangulated as they are, then merge triangle and you get decent quads, resolution then goes down from over 30 000 to 16 000, but in that case you can subpatch it for smoother looks in layout and rendering, but you often have to merge points after merge triangles, then you should be able to subpatch it.

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