Hi folks,
Havenīt played around with bullet dynamics for quite a while, but just had a little inspiration to do so now.
Just wondering, working with the bullet bone dynamics...was there ever some trick or script to clone a ragdoll for instance with full constraint cloning?
as it is now..even if you use clone hiearchy, the ragdoll clone will not be correctly attached in the setup for the constraints, and itīs very tedious to go through it all to correct it.
A workaround is to instead luse load item from scene and choose another ragdoll, but it should have to work like that.
Also, when using forces and trying to tweak it, when it is selected..it will automaticly show guides from the force, like velocity etc, but sometimes if you have objects right inside of it..itīs hard to see it, so a suggestion would be to have an option to turn show guides of, just like we almost can do with standard wind forces.
Also..about time to look in to how we can have bullet forces affect particles, and VDB gas solver, and maybe also the best fluid tool for lightwave (turbulenceFD)
you guys responsible do not want me to look the other way to blender for that, cause it can do just all of that..same forces affect fluids, particles and bullet rigid and parts bodies, and the forces can be reducuced or turned of per each kind of dynamics.
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